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Super Robot Wars W

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A project that I've kinda been floating back to now and then. Let's see how far I can get this time...

Unlike say Super Robot Wars J, I'm limited by progress in this game since it doesn't have a debug menu available. The saves I've found around Gamefaqs don't seem to work either, which would've been really handy for ripping endgame units without having to get through 50 stages. Thankfully there are some Action Replay codes I can mess with which will be helpful in getting animations for certain foes' attacks that they aren't likely to use.

In previous attempts at this, I omitted effect sprites, but as I went further in I found it could get difficult to discern certain unit parts from effects, so they are included on the sheets. Many attacks use large, animated background images which could bloat sprite sheets even further. These will be put into separate .zip files when appropriate.

New Mobile Report Gundam Wing: Endless Waltz
-Wing Gundam Zero Custom
-Gundam Deathscythe Hell Custom
-Taurus/Taurus (SK)

Mobile Suit Gundam SEED/Gundam SEED Astray/Gundam SEED X Astray
-Moebius

Martain Successor Nadesico/Nadesico: The Prince of Darkness
-Nadesico
-Delphinum
-Batta (Air)

Space Knight Tekkaman Blade/Tekkaman Blade II
-Radam Beast (Air)

Detonator Orgun
-Orgun (Evoluder)
--Orgun (Evoluder) Overlay/Background Effects [pending]
-Eido

Full Metal Panic!/Full Metal Panic!? Fumoffu/Full Metal Panic! The Second Raid

Mazinkaiser/Mazinkaiser vs. The Great General of Darkness

Getter Robo G/Shin Getter Robo
(this one's a bit of an oddball for categorization, it's the 70's anime protagonists piloting the manga version of Shin Getter with very little story behind it)

Hundred Beast King Golion

The King of Braves GaoGaiGar/GaoGaiGar FINAL

Banpresto Originals
-Valhawk (outdated, needs effects)

SpongeBob BFBBR - More SFXS

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There are also used International Voices like German, French, Italian, Japanese, etc. that want to be added and More Levels, Bosses, Multiplayer, Multiplayer Characters SFXs want it also to be added. But they are just all English voices and some SFXs in playable characters.

Ridge Racer Type 4 (R4) Announcer Rip

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I tried to add this directly to the site, but it hasn't been approved for over two weeks now. Guess I'll share it here Wink

.zip   R4 Announcer.zip (Size: 828.56 KB / Downloads: 1)

Ripping models from Kid Icarus: Uprising

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Hey,
I'm currently trying to rip models from Kid Icarus: Uprising. I have all the files I need (i.e ExtractedRomFS), and everything works in Every File Explorer...except when I try to export a model. When I try to, I end up with a fatal error about how "Object reference is not set to an instance of an object" and such.

I know they're the right files, because along with the models, there's also .png files. For example, these are from /npc/12.arc:

[Image: jLPb9qo.png]
[Image: ZNiAh2M.png]
So, what am I doing wrong?
With hope,
radzo73

Ripping Wonder Weapon models from CoD. We can discuss payment.

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I don't know this place very well, but I'll try anyway. I am in search for some Wonder Weapon models from Call of Duty Zombies. I guess we can talk and determine everything via private message? Sorry if the mechanics are still a bit alien to me.
If anyone feels like it, we can agree on a price for the commission and make the exchange. I'm looking specifically for the Apothicon Servant, the Gauntlet of Siegfreid, the Skull of Nan Sapwe and the KT-4. They're all from CoD III. Can anyone help?

BIONICLE Defender/Challenge .dat .s2 and .exp files

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Hey, i'm trying to rip the sprites from the Kiloo LEGO Java games BIONICLE Defender, Challenger LEGO Racers etc but i've come across these 2 unknown file types and .dat files. I am very very new to messing around with Hex Editing and don't really know where to begin so i'm hoping someone could head me in the right direction or straight up open one for me.

The Files in the Res folder: https://imgur.com/LthYsiC
.dat opened in HxD - https://imgur.com/q1TQLYR
.s2 opened in HxD - https://imgur.com/wdjyDzC
.exp opened in HxD - https://imgur.com/6b1uBjM

i have a hunch the .s2 and .dat files hold images and the .exp ones don't. i know i'm asking a lot for these very obscure games that nobody even knows anything about or even remembers they existed in the first place, But any help would be appreciated though. If you need to look at the files yourself just ask.

Files with no extension

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I'm attempting to rip sprites from the Windows version of Phantom Breaker: Battle Grounds. However, I have a bit of a problem: most of the game's data is kept in files with no extension. With that said, I'm not really sure what to do with these files, for they could be anything.

Does anyone here have any tips?

- Kraken

How to download sheet of different game

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How I can download on the The spriters resource Vector contants ?

Ripping of Unity Assets from android game update

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I am looking for someone who can successfully rip unity models and or images from game update files of an android game. Payment can be discussed as I am not sure the length of work needed to make it possible. 

Discord Username Quarion#6872

Does anyone know if Ninja Ripper works with Nintendo 64 emulators?

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I’m looking to rip some models from the Neon Genesis Evangelion N64 game, but it looks like the model ripping video plugins for Project64 and 1964 aren’t compatible with the game. What I mean by that is that the game will display only a black screen with some audio. A workaround that I have come up with is using Ninja Ripper or a similar tool to capture scenes and extract models. However, I haven’t yet had the opportunity to try this method. Has anyone actually tried this out? If so, does this method work?

-Kraken

UPDATE: I attempted to use Ninja Ripper with Project64. The results were bad.

Sean MacGuire's model from Red Dead Redemption 2

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I am glad meet you!
Could you be willing to rip Sean MacGuire's model from "Red Dead Redemption 2"?

I found other characters from the same game, but I couldn't find Sean,
probably due to his infrequent appearances in the game.
If anyone can help me out, I'd really appreciate it.
thank you for reading.

How to import Pokemon X and Y models into Blender?

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Hey ya'll, if any of you people use blender, I'd appreciate it if someone could help me

So recently, I tried to import an .FBX Pikachu model into Blender. And Blender says: Version 6100 unsupported, must be 7100 or later.

Does anyone know how to fix this.

(btw, I'm version 2.82)

greetings.

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well, i guess an introduction is in order! [Image: wink.png]

i'm from MFGG (as tSR is affiliated with it), and i'm looking forward to ripping some GFX from games!

(btw, i go by "Rian" via submissions)

Eva UNIT-01

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It turns out that the model ripping plugins actually are compatible with the Evangelion N64 game. Additionally, it turns out that Ninja Ripper works abysmally with Nintendo 64 emulators.

Anyway, I ripped the model for Eva UNIT-01, Shinji's Evangelion unit.

[Image: eva-unit01.png]
I didn't really bother to get the model in a t-pose since the emulator plugins probably don't even support such a feature.

A Very Late Introduction

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"Late" isn't a misnomer for this introduction. I've been around the VG Resource since about 2014. However, I never gave a proper introduction, and I randomly stopped visiting this community before I decided to introduce myself. Now that I'm back, I can give a proper introduction. 

I'm Noah, and I currently live in the Houston area. I rip resources from random games that interest me.

My favourite anime series are Neon Genesis Evangelion and Azumanga Daioh, and my favourite video game is probably the original Pikmin.

I'm a bit interested in computer science, and I'll likely be majoring in that when I go to college.

That's really all that I can say about myself for now.

Attack of the Killer Tomatoes enemies and bosses

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How much do I have to pay to commission someone to rip sprites of enemies and bosses from the NES game Attack of the Killer Tomatoes?

Thanks to this helpful community, I was able to make my first animation.

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I never had the chance to learn to animate using sfm for a variety of reasons. But now that I had the time, i've been lurking old post around these forums, and holy hell, just about everything has been covered lol. I really haven't had the chance to make a post yet because mostly all of my questions have already been answered years prior! This past month I've been learning how to animate in 3d, and my god, it's so much more than moving a some limbs and calling it a day! I probably spent more hours on blender than I did on sfm lol. Anyways, here's my first animation I made that took me a whole 2 months to make! I was inspired by those codec calls from metal gear solid you'd get from colonel Campbell during the end of MGS2. I mixed two of my favorite games together an voila! Smile

Accessing a .DROID files, how do I rip it, and possibly mod it's image files?

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Hello, I'm someone who likes to mod games, now it's time to step up, I am trying to mod the .DROID file from a game named "Gold Mountain", but I could not extract the images from it, how do I do it?

I've tried using HxD to try and extract the images, but failed, I'm also looking out to replace it with another image file.

Should these sprites of cowboy Mario and Luigi be expanded?

Ruiner model help!

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hi if anyone can help me rip models from this game i would love to 3d print some replica models and some life size things for cosplay! the game is on pc switch and every system pretty much but i am having a hard time finding any models. if anyone can help that would be great !
what i am looking for:

tech dogs mask
ruiner gun
cobra gun
PUPPY (main charcater full model)
vehicles
etc.

hope someone can help!
here are some photos of the game
thanks again!
[Image: ruiner-listing-thumb-01-ps4-us-15sep17?%24Icon%24][Image: latest?cb=20191213085421][Image: maxresdefault.jpg][Image: 9p7eheixpfm11.jpg][Image: 2c084909d2e16aacc51b8978ef0b80c4.jpg]
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