A project that I've kinda been floating back to now and then. Let's see how far I can get this time...
Unlike say Super Robot Wars J, I'm limited by progress in this game since it doesn't have a debug menu available. The saves I've found around Gamefaqs don't seem to work either, which would've been really handy for ripping endgame units without having to get through 50 stages. Thankfully there are some Action Replay codes I can mess with which will be helpful in getting animations for certain foes' attacks that they aren't likely to use.
In previous attempts at this, I omitted effect sprites, but as I went further in I found it could get difficult to discern certain unit parts from effects, so they are included on the sheets. Many attacks use large, animated background images which could bloat sprite sheets even further. These will be put into separate .zip files when appropriate.
New Mobile Report Gundam Wing: Endless Waltz
-Wing Gundam Zero Custom
-Gundam Deathscythe Hell Custom
-Taurus/Taurus (SK)
Mobile Suit Gundam SEED/Gundam SEED Astray/Gundam SEED X Astray
-Moebius
Martain Successor Nadesico/Nadesico: The Prince of Darkness
-Nadesico
-Delphinum
-Batta (Air)
Space Knight Tekkaman Blade/Tekkaman Blade II
-Radam Beast (Air)
Detonator Orgun
-Orgun (Evoluder)
--Orgun (Evoluder) Overlay/Background Effects [pending]
-Eido
Full Metal Panic!/Full Metal Panic!? Fumoffu/Full Metal Panic! The Second Raid
Mazinkaiser/Mazinkaiser vs. The Great General of Darkness
Getter Robo G/Shin Getter Robo
(this one's a bit of an oddball for categorization, it's the 70's anime protagonists piloting the manga version of Shin Getter with very little story behind it)
Hundred Beast King Golion
The King of Braves GaoGaiGar/GaoGaiGar FINAL
Banpresto Originals
-Valhawk (outdated, needs effects)
Unlike say Super Robot Wars J, I'm limited by progress in this game since it doesn't have a debug menu available. The saves I've found around Gamefaqs don't seem to work either, which would've been really handy for ripping endgame units without having to get through 50 stages. Thankfully there are some Action Replay codes I can mess with which will be helpful in getting animations for certain foes' attacks that they aren't likely to use.
In previous attempts at this, I omitted effect sprites, but as I went further in I found it could get difficult to discern certain unit parts from effects, so they are included on the sheets. Many attacks use large, animated background images which could bloat sprite sheets even further. These will be put into separate .zip files when appropriate.
New Mobile Report Gundam Wing: Endless Waltz
-Wing Gundam Zero Custom
-Gundam Deathscythe Hell Custom
-Taurus/Taurus (SK)
Mobile Suit Gundam SEED/Gundam SEED Astray/Gundam SEED X Astray
-Moebius
Martain Successor Nadesico/Nadesico: The Prince of Darkness
-Nadesico
-Delphinum
-Batta (Air)
Space Knight Tekkaman Blade/Tekkaman Blade II
-Radam Beast (Air)
Detonator Orgun
-Orgun (Evoluder)
--Orgun (Evoluder) Overlay/Background Effects [pending]
-Eido
Full Metal Panic!/Full Metal Panic!? Fumoffu/Full Metal Panic! The Second Raid
Mazinkaiser/Mazinkaiser vs. The Great General of Darkness
Getter Robo G/Shin Getter Robo
(this one's a bit of an oddball for categorization, it's the 70's anime protagonists piloting the manga version of Shin Getter with very little story behind it)
Hundred Beast King Golion
The King of Braves GaoGaiGar/GaoGaiGar FINAL
Banpresto Originals
-Valhawk (outdated, needs effects)