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Mystie Makes Models

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(Hooray for alliteratives!)

Anyway, here is where I will be posting my own custom-made models.

For my first attempt at modelling, I made Starlow from the Mario & Luigi games. The reason I chose Starlow to start off with is because she has extremely simple anatomy.

Here are some preview pictures:
[Image: starlow_1_zps6cc60a69.png]

[Image: starlow_2_zps4fd37982.png]

[Image: starlow_3_zpsbe36127c.png]



And here's the model itself if you want to give me any constructive criticism or suggestions before I submit her: https://www.dropbox.com/s/yjlqqcsejwzedl...w.zip?dl=0

(Oh, and, an interesting little tidbit: I used the actual color palettes from Bowser's Inside Story on her body, feet, and star.)

Long Crying Over Vertice Cleanup

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Hey, I'm getting into using Blender and decided to start off with low poly modeling.

One of my first experiments this week was in editing the Rayman 3 Rayman model down in N64 Rayman proportions.

[Image: tumblr_nb5bx0ggaH1rs8m25o1_1280.png]

[Image: tumblr_nb5bx0ggaH1rs8m25o2_1280.png]

[Image: tumblr_nb5bx0ggaH1rs8m25o3_1280.png]

Then I tried making a custom Rayman related model. For now, it's in the beginning stages of shaping into something. Might make it a little more complex later on.

[Image: tumblr_nb5gznbKjJ1rs8m25o1_1280.png]

tNESr

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[Image: l0gP89r.png]
[Image: lsG5nBu.png]
[Image: ISNwDgj.gif]

I've been thinking about making a mini-game about TSR with these NES limitations in mind, but I haven't figured out what the game can be about.
The ideas I currently have are detective, hide-and-seek, or maybe a sort of 2D rail shooter that Gunstar Heroes had in Green's stage. For anyone who doesn't know what I'm jabbering about, here's an example.

[Image: GunstarHeroes-SmashTrain.gif]

Of course, this project will be more of a relaxed project since it'll just be something I'll make in my spare time. I actually don't mind if you make any sprites of yourself and post it here! That's actually welcomed as well! Just keep in mind that it's going to have to be in NES limitations, (3 colors + transparency for each 8x8 tile, the palette, etc.) so I recommend that you search up about that.

C+C is welcomed! Any ideas of what the game can be about would be cool too!

Gears Of War

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I am currently ripping the models from Gears Of War.
SQUAD: ZETA-SIX
Lieutenant Kim, Minh Young

.png  C.O.G_Lieutenant Kim, Minh Young.png (Size: 716.16 KB / Downloads: 18)

Corporal Kaliso, Tai

.png  C.O.G_Corporal Kaliso, Tai.png (Size: 797.81 KB / Downloads: 17)

Corporal Barrick, Micheal

.png  C.O.G_Corporal Barrick, Micheal.png (Size: 806.43 KB / Downloads: 21)

Private Valera, Alicia

.png  C.O.G_Private Valera, Alicia.png (Size: 629.46 KB / Downloads: 16)


NOTE: I am aware that the C.O.G's and whatnot have emissive maps, but I'm unsure how to apply them.

XNB Decompiling from Steam Games?

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I've been searching around for tools that'd allow me to convert xnb files to .png format in order to to access sprites from a variety of games that I own on Steam.

I've come across a few Terraria-related fragments, but none of them have been any help/have broken links/etc.

as of now, I'm looking to extract the sprite assets from Rogue Legacy, any help would be greatly appreciated!

Outshaft

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[Image: 0mOJEgO.png]
Outshaft is an action RPG that takes inspiration from the various RPGs Nintendo has made. The events of the game are set in the distant 23rd century and focuses on our young protagonist, the sheltered 17 year-old Alex Ander stepping out and finding out the dark secrets famous scientist, Dr. Maximilian Van Ackerman (or Dr. M. for short) holds.
Information (Click to View)

NZCR Custom Sprites

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Hey Everyone,

I'm very new and was looking for a place to get some advice on becoming a better spriter. I'm making a full Naruto game with the mugen engine called NZCR, using the NZC (Shinobi Rumble) sprites. Now, my gameplay style doesn't exactly match up with the sprites that I have available to work with. Often times I find myself having to sprite new moves. I'll be using this thread for posting any and all of my custom NZC sprites for NZCR. I'm looking for advice on how I can improve them and myself as a spriter.

First, we have Sakura and the spin kick from SND:
[Image: C9NjWjk.png]

P.S. If you want to know more about the game, PM me and I will fill you in on the details and a link to the demo.

Also, here's my DeviantArt profile, where I will be posting more of my sprites. I have a few Deidara sprites there too right now:
http://kenshinx0.deviantart.com/gallery/

Hello / Привет

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Hello Everyone,

My name is Alexei (Алексей). I'm a web developer / programmer in general who spends most of his time coding things for the MUGEN engine and websites. I'm here to try to become a better spriter, as the full game I'm working on, basically warrants it. I hope to learn new things and better myself through the process.

Thank you for reading. Smile

EPSX and 3D Ripper DX

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Ok so I know you can't directly rip the models, but I have got flat models that still have all the edges just not in the right "3d" format I have blender and milkshape 3d; however the models don't seem to want to resize in the axis that is flat (even if I rotate them) basically I need help finding a way to resize that axis. I can extrude it in edit mode, in blender, but that is not very helpful.

Need second opinion/help

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So I have here a model of a character called Saku from PSP game .hack//link.
Ripped through jpcsp (unfortunately, someone knows a better way that doesn't involve that slowass emu?) and the thing is... at the beginning, it would seem like all the textures were wrong, as in... inside out and the like.
I fixed it... or so I believe I did, but... just in case, I want to get a second opinion.
I want to see if by any chance something isn't wrong with it.
I used newest blender, so for those who have Maya/3ds max or other tools I don't... can you try this model and see how it looks?
If you find anything more wrong with it, than just the textures, please tell me too..

https://www.mediafire.com/?p5bbsy4qfnq3eqq

Here's the model.
Thank you.

Transparent background...need help

Zelda: The Minish Cap Tile Ripping Proyect

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Last Updated 03/09/14 09:15 P.M (time of Mexico).

this is getting updated every 30 minutes to 1-2 hours so be sure to check back if i post something.
I update the files when i make a big progress over the last time i edited them


This post is to show some of the work i'm going to do in the couple weels/months on fully ripping all the tiles and make a image for each area tileset

I need some help on organizing all the sprites i got
if someone can help me it would be great as i could finish this faster and publish it to the Spriters Resource page

(going to delete the text below in a few days, takes too much space ugh)
A little bit of background of why i started working on this:
I once needed the tileset sprites for the minish cap to be used on a proyect a while ago i browsed everywhere and couldn't find them 100% complete so i could use them.
So i had to take the tiles one by one using paint.net to make wha it wanted, but still it wasn't good enough to me as i had done many mistakes when trying to use them and so one month after that i decided that i was going to give it a try and rip them by myself two days later i noticed i couldn't do it by myself and so came to these forums to ask for some help Big Grin

News: All the old news get deleted each day.
Currently i am working on Castor Wilds, Wind Ruins and Royal Valley

Gallery section just added to show some things that can be made with the tilesets

Some (not all) special Tiles for Castor Wilds are clean just leaving the sprites needed
Example:


.png  T1.png (Size: 1.26 KB / Downloads: 50)

i'm nearly a 50% done ripping the static tiles for Castor Wilds
about a 20% done on static tiles for Wind Ruins

Introducing the HELP! board
New section into this post if want to help with some stuff
I'll post if i need help on a specific texture(s)

(this will be updated constantly showing current progress or just to give an idea of what i am doing at the time)

Progress:

Overworld Areas: 1%
  • Castor Wilds: 40% (green water, water, water stuff, bombable walls, the grave, texture cleanup and all the animated tiles)
  • Wind Ruins: 24% (rocks, walls, some color palettes, rock walls and texture cleanup in general)
  • Royal Valley: 4% (just created the files i need to start ripping)
  • Castle Town: 0%
  • Cloud Tops: 0%
  • Eastern Hills: 0%
  • Elemental Sanctuary: 0%
  • Hyrule Castle: 0%
  • Lake Hylia: 0%
  • Lon Lon Ranch: 0%
  • Melari's Mines: 0%
  • Minish Village: 0%
  • Minish Woods: 0%
  • Mt. Crenel: 0%
  • Mt. Crenel Base: 0%
  • North Hyrule Field: 0%
  • South Hyrule Field: 0%
  • Tower of Winds: 0%
  • Tribly Highlands: 0%
  • Veil Falls: 0%
  • Western Woods: 0%

Dungeons: 0% (haven't even started sorting the files out)
  • Deepwood Shrine 0%
  • Cave of Flames 0%
  • Fortress Of Winds 0%
  • Temple of Droplets 0%
  • Royal Crypt 0%
  • Palace of Winds 0%
  • Dark Hyrule Castle 0%

Help:
(If you want to help with any of these me send me a PM)

Sprite Sorting: Castor Wilds sprites have no proper sheet -Not Taken-
Here's the Image: http://i.imgur.com/NwpIvW7.png -Outdated (but just a few things)-

Animated Water: Still Water Animations -Not Taken-

Animated Green Water: Still Water Animations -Not Taken-

Texture Cleanups: at the moment only for some special tiles ask me in a PM -Not Taken-

Gallery: (new section just to show off some of the stuff that can be made with the tilesets)


.png  Test.png (Size: 9.03 KB / Downloads: 10)
Some of the things i made with the Castor Wilds Tileset not really imaginative and i didn't had idea what to do but might do something better another time


Credits:

-None just me :c pls help

This is my first post and i would appreciate any tips to improve it Smile
Thanks.

Ripping/Uploading Guidelines for vg-resource.com Domains?

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For a site archive of game media asset resources, I see a lack of ripping/uploading guidelines. For the section parameters, I believe that it was nothing, but turns out that there is an expected list of string values. I didn't know that sprites require to be in the form of sheets. I don't know why it would be in the form of sheets. .png should be good enough. Of course, I do recognize that sheets provide a sense of a image preview, but I highly doubt that it would be use just like that. Sheets used in a rpg or fighting game, maybe okay. Sheets used in fps, not so okay. Come on people, why is this archive quite disorganized enough to not help new members to follow suit and make uploading procedures skim a bit easier? Yes, be specific for every single domain that serve a specific media type of files. I would rather see a welcome (bookmarked) private message(s) showing the ropes around and stuff. I mean, the guidelines ain't that vague, is it?

I see no board spoiler tags/elements either, but that's a different story.

Ripping models from 3ds games

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Hello everyone,

Due to the breakthroughs in 3ds rom decrypting, it is now possible to extract resources of 3ds games, using the tutorial here:
http://gbatemp.net/threads/extracting-mo...es.370788/

When you get the resource files, slide them over into a hex editor to see if they contain the leters "cgfx" to find if they are rippable or not.

I was able to extract models and textures from RF4 as a result

Does anyone recognize this character?
http://oi60.tinypic.com/ejtw8i.jpg

I hope to make this a thread of rips from the wonderful games we play.

Magical Melody Model Ripping

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I need someone to help me rip Harvest Moon Magical Melody Models! I tried 3D Ripper DX, Dolphin 32-Bit and Blender, But all I got was a scenery and Flat 2D Models! ;-;

puggsoy's Sound Booth

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Hey! I ripped a couple of sounds again so here's my showcase thread.



Agents [Voices]
Audio Logs [Voices]
Azriel [Voices]
-3/09/2014
Gemini Rue (PC/Computer)

Gemini Rue
Gemini Rue


This game has great voice acting, so after finishing it I decided to take a shot at extracting the voices. They're all listed alphabetically, so I'll be uploading them in that order. Expect more soon!

I'll also start managing submissions on tSoR tomorrow, since there are about 200 sounds waiting to be approved. Apologies to everyone waiting, I'll try get them all sorted as soon as possible!

Ripping GameCube Models (Rugrats Royal Ransom)

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This is actually my first post here; but I've been around for a while. I just want to say that everyone here is amazing at the things that you have ripped from games, as well as the awesomeness of this site. Tongue Sounds stupid, I know, but I can't think of any words right now. Anyway...

I don't have any experience with models in my past except for Google Sketchup. I need a tutorial explaining how to rip the models from GameCube games. I found one already, but the file format they said to look for wasn't there. I extracted the ISO from Dolphin, and I'm not really finding anything. All I have are the textures for the models. Any help for a beginner in model ripping is greatly appreciated. Smile

NZCR Demo

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Hi Everyone,
I thought I'd post this here because I've been working on it for a long time now and just recently released the beta. It uses the mugen engine and everything is there in the download. Without further ado: NZCR.

Video:
[youtube]http://youtu.be/tPUYlbOq0D4[/youtube]

Images:
Download:
http://mugencoder.com/authors/details/266

This demo contains 4 characters and 12 stages. I'm open to any and all feedback and hope you enjoy what I've made so far. Smile

Readme:

Rig a model to a specific bone in 3DS Max?

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I couldn't find anything on this...

So I'm doing the party character models from Sonic and the Secret Rings. (No, I didn't forget! Cute) Instead of poseable fingers, they have all of the hands as different, pre-posed models. Well, each of these hand models has it's own bone, and it's extremely inconvenient.

The bones are already there, and the model is completely rigged to them. But how would I simply select the hand, and rig it to another bone? Is it that simple?

I use 3ds max 2012.

LDE's Custom sprites

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Okay, let's start things off with a recent edit to a sheet I did some time ago this year.
[Image: h37VIKH.png]
[Image: emZFBGC.png] (idle)
And I did the anims as well.
[Image: kfnccee.png] (walk)
[Image: 5ybhKUG.gif] (walk anim)
[Image: rka05RO.gif] (Georgette, I'm coming home!)
[Image: vXSJIl6.gif] [Image: Dhfa5l2.gif] (Georgette, I'm coming home! anim)

I plan on finishing the disaronno drinking sprites later.
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