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Zelda: The Minish Cap Tile Ripping Proyect

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Last Updated 03/09/14 09:15 P.M (time of Mexico).

this is getting updated every 30 minutes to 1-2 hours so be sure to check back if i post something.
I update the files when i make a big progress over the last time i edited them


This post is to show some of the work i'm going to do in the couple weels/months on fully ripping all the tiles and make a image for each area tileset

I need some help on organizing all the sprites i got
if someone can help me it would be great as i could finish this faster and publish it to the Spriters Resource page

(going to delete the text below in a few days, takes too much space ugh)
A little bit of background of why i started working on this:
I once needed the tileset sprites for the minish cap to be used on a proyect a while ago i browsed everywhere and couldn't find them 100% complete so i could use them.
So i had to take the tiles one by one using paint.net to make wha it wanted, but still it wasn't good enough to me as i had done many mistakes when trying to use them and so one month after that i decided that i was going to give it a try and rip them by myself two days later i noticed i couldn't do it by myself and so came to these forums to ask for some help Big Grin

News: All the old news get deleted each day.
Currently i am working on Castor Wilds, Wind Ruins and Royal Valley

Gallery section just added to show some things that can be made with the tilesets

Some (not all) special Tiles for Castor Wilds are clean just leaving the sprites needed
Example:


.png  T1.png (Size: 1.26 KB / Downloads: 50)

i'm nearly a 50% done ripping the static tiles for Castor Wilds
about a 20% done on static tiles for Wind Ruins

Introducing the HELP! board
New section into this post if want to help with some stuff
I'll post if i need help on a specific texture(s)

(this will be updated constantly showing current progress or just to give an idea of what i am doing at the time)

Progress:

Overworld Areas: 1%
  • Castor Wilds: 40% (green water, water, water stuff, bombable walls, the grave, texture cleanup and all the animated tiles)
  • Wind Ruins: 24% (rocks, walls, some color palettes, rock walls and texture cleanup in general)
  • Royal Valley: 4% (just created the files i need to start ripping)
  • Castle Town: 0%
  • Cloud Tops: 0%
  • Eastern Hills: 0%
  • Elemental Sanctuary: 0%
  • Hyrule Castle: 0%
  • Lake Hylia: 0%
  • Lon Lon Ranch: 0%
  • Melari's Mines: 0%
  • Minish Village: 0%
  • Minish Woods: 0%
  • Mt. Crenel: 0%
  • Mt. Crenel Base: 0%
  • North Hyrule Field: 0%
  • South Hyrule Field: 0%
  • Tower of Winds: 0%
  • Tribly Highlands: 0%
  • Veil Falls: 0%
  • Western Woods: 0%

Dungeons: 0% (haven't even started sorting the files out)
  • Deepwood Shrine 0%
  • Cave of Flames 0%
  • Fortress Of Winds 0%
  • Temple of Droplets 0%
  • Royal Crypt 0%
  • Palace of Winds 0%
  • Dark Hyrule Castle 0%

Help:
(If you want to help with any of these me send me a PM)

Sprite Sorting: Castor Wilds sprites have no proper sheet -Not Taken-
Here's the Image: http://i.imgur.com/NwpIvW7.png -Outdated (but just a few things)-

Animated Water: Still Water Animations -Not Taken-

Animated Green Water: Still Water Animations -Not Taken-

Texture Cleanups: at the moment only for some special tiles ask me in a PM -Not Taken-

Gallery: (new section just to show off some of the stuff that can be made with the tilesets)


.png  Test.png (Size: 9.03 KB / Downloads: 10)
Some of the things i made with the Castor Wilds Tileset not really imaginative and i didn't had idea what to do but might do something better another time


Credits:

-None just me :c pls help

This is my first post and i would appreciate any tips to improve it Smile
Thanks.

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