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Rig a model to a specific bone in 3DS Max?

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I couldn't find anything on this...

So I'm doing the party character models from Sonic and the Secret Rings. (No, I didn't forget! Cute) Instead of poseable fingers, they have all of the hands as different, pre-posed models. Well, each of these hand models has it's own bone, and it's extremely inconvenient.

The bones are already there, and the model is completely rigged to them. But how would I simply select the hand, and rig it to another bone? Is it that simple?

I use 3ds max 2012.

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