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How fawfulthegreat64 extracted SFX from Super Paper Mario(from .samp file)?

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According by this upload of SFX http://www.sounds-resource.com/wii/superpapermario/,i want to ask,how he did that,because one user(Phaze) wrote:
Quote:So in the basics as people figured, there are sound effects in the pmario.samp file located in the TTYD ISO's /sound/proj/ folder. I've confirmed this by importing the pmario.samp file as Raw Data in Audacity. The only thing is that when I've imported the data, there is this awful LOUD, SCREECHY NOISE PERMEATING THE WHOLE FILE SO IT'S NOT USABLE FOR ANYTHING BUT DAMAGING YOUR EARS. On the plus side though, I did noticeably hear Bowser/Mario/Peach's voice clips past the mid point in the noise! Based on other docs I've read, the format might be a custom-ish 4-bit ADPCM format used for other things in the 'cube like streamed audio. Makes sense.
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But .samp(samples) file is contains in Wii game images!

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