Hey guys, this is Arkenova once again, bringing to you a recruitment thread for the developing indie game, DragonBlossom. Now, I did say to contact me about the details but since that isn't exactly going to help out much to get people's attention, I thought to drop a recruitment thread on the forums.
BASIS
Environment
- Must be familiar with the Sonic-esque/ some of the DKC format.
- Must be 16-bit.
- Creativity is a MUST. The more creative this is, the better.
- Be able to create scenery for not only the levels but the HUD worlds. (Yes, this game will have Sonic Adventure means of exploration implemented on.)
Enemies
- Must be familiar with the Sonic-esque format.
- Must be 16-bit.
- Your source material for enemies (especially Bosses) will deal with mythology of Asian/Japanese culture (well, not all of them, there will be some variety.)
- Creativity is a MUST. The more creative this is, the better.
Payment
There will be a revenue share once the project is finished, however we are still deciding on a release window. However, I am more than willing to negotiate prices accordingly.
Thanks for your time and if you have any comments or questions, please, by all means, contact me.
BASIS
Environment
- Must be familiar with the Sonic-esque/ some of the DKC format.
- Must be 16-bit.
- Creativity is a MUST. The more creative this is, the better.
- Be able to create scenery for not only the levels but the HUD worlds. (Yes, this game will have Sonic Adventure means of exploration implemented on.)
Enemies
- Must be familiar with the Sonic-esque format.
- Must be 16-bit.
- Your source material for enemies (especially Bosses) will deal with mythology of Asian/Japanese culture (well, not all of them, there will be some variety.)
- Creativity is a MUST. The more creative this is, the better.
Payment
There will be a revenue share once the project is finished, however we are still deciding on a release window. However, I am more than willing to negotiate prices accordingly.
Thanks for your time and if you have any comments or questions, please, by all means, contact me.