I have been trying find a way to rip F-Zero GX to 3DS Max 2012, but so far I am having a hard time trying to find such a way.
At first, I used gxpand and gxgma. Although it did rip the model and textures properly (in .OBJ file format), it didn't really work out with 3DS MAX as it mostly end up with either an error or a very messed up model. So I moved on to Ninja Ripper and I have been trying to rip from F-Zero GX using Dolphin Emulator 4.0-4905 with Ninja Ripper, but the ripper didn't return anything and I have also tried other rippers like 3D Ripper DX which I end up getting an error (Unable to create process) and DX Ripper (Didn't work at all as the .exe file in the archive didn't appear at all when it was clear that the file is in the archive.).
At this point, I really just don't know what to do and I need help for this. So if anyone could provide help, it will greatly appreciated.
At first, I used gxpand and gxgma. Although it did rip the model and textures properly (in .OBJ file format), it didn't really work out with 3DS MAX as it mostly end up with either an error or a very messed up model. So I moved on to Ninja Ripper and I have been trying to rip from F-Zero GX using Dolphin Emulator 4.0-4905 with Ninja Ripper, but the ripper didn't return anything and I have also tried other rippers like 3D Ripper DX which I end up getting an error (Unable to create process) and DX Ripper (Didn't work at all as the .exe file in the archive didn't appear at all when it was clear that the file is in the archive.).
At this point, I really just don't know what to do and I need help for this. So if anyone could provide help, it will greatly appreciated.