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Weird UV Mapping on ripped model

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the problem is that any model contained in a .BRRES has the coordinates of poorly positioned textures. and when I export to 3DS MAX 2014 Design. some textures are badly placed. this happens with Mario Kart Wii and Wii Sports Resort. I tried exporting with BrawlBox, SZS Explorer and SZS Modifier, BRRES Editor and BRRES Viewer, but the result is always the same. exporting format. MDL0, DAE, MD5MESH and PSK.

if anyone has the solution. help me. this is important because I am creating mods

[Image: UuBp5rH.jpg]

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