So, I'm trying to make an animation with Kingdom Hearts magic sprites. However, instead of having a transparent background or something that contrasts the rest of the sprites, it has a black background. And that seems like no problem, right? I use paint.net so I could just use the wand tool and get rid of it all.
Well...see, when the ripper got this sprite, some of the pixels (alot) were suppose to have a certain level of transparency. So, now that they're merged with the black the wand obviously wont separate the two. I've tried googling what could possibly help me, but got no luck.
Basically, I need something that can set pure black to a default transparency, and sort of scale it somehow. These rippers must have had a reason to put the effects on black, right? There has to be some way to make them usable.
Links for examples:
http://www.spriters-resource.com/game_boy_advance/khcom/sheet/1139/
http://fc03.deviantart.net/fs71/f/2012/056/7/8/kh_effects_by_ahrimanproductions-d4qwoon.png
Thanks for looking at my post.
Well...see, when the ripper got this sprite, some of the pixels (alot) were suppose to have a certain level of transparency. So, now that they're merged with the black the wand obviously wont separate the two. I've tried googling what could possibly help me, but got no luck.
Basically, I need something that can set pure black to a default transparency, and sort of scale it somehow. These rippers must have had a reason to put the effects on black, right? There has to be some way to make them usable.
Links for examples:
http://www.spriters-resource.com/game_boy_advance/khcom/sheet/1139/
http://fc03.deviantart.net/fs71/f/2012/056/7/8/kh_effects_by_ahrimanproductions-d4qwoon.png
Thanks for looking at my post.