I stumbled on some of the anb files for this game while organizing my computer, and to my surprise they were actually pretty easy to read.
![[Image: mmrZEaN.png]]()
![[Image: T3Ei5yq.png]]()
The problem, however, rises with the trademark wayforward piece image together from texture system.
![[Image: B3khLaS.png]]()
Unlike the other wayforward games I've worked with, this one is really confusing.
I was wondering if someone could take a look.
Here is the anvil file: https://www.dropbox.com/s/q1iv1gn3s1pokgs/hud_anvil.anb?dl=1
The area of interest is at 0x2C
That's a coordinate table with like 64 bytes per entry
Anvil has 3 entries
Those coordinate have to somehow point to the locations on that texture. I can find no correlation.
I feel like the 0xC1 and 0x41 are flags that tell you to do something to the next byte, but I don't know what.
That's about as far as I've managed.
Thank you for your time
![[Image: mmrZEaN.png]](http://i.imgur.com/mmrZEaN.png)
![[Image: T3Ei5yq.png]](http://i.imgur.com/T3Ei5yq.png)
The problem, however, rises with the trademark wayforward piece image together from texture system.
![[Image: B3khLaS.png]](http://i.imgur.com/B3khLaS.png)
Unlike the other wayforward games I've worked with, this one is really confusing.
I was wondering if someone could take a look.
Here is the anvil file: https://www.dropbox.com/s/q1iv1gn3s1pokgs/hud_anvil.anb?dl=1
The area of interest is at 0x2C
That's a coordinate table with like 64 bytes per entry
Anvil has 3 entries
Those coordinate have to somehow point to the locations on that texture. I can find no correlation.
I feel like the 0xC1 and 0x41 are flags that tell you to do something to the next byte, but I don't know what.
That's about as far as I've managed.
Thank you for your time