http://engine.wohlnet.ru/
It's a developing free and open source platform game engine and toolkit which gives the ability to create games of platform genre. Project is based on the Super Mario Bros. X fan game engine reverse engining (SMBX64 Standard) and fully compatible with it. The main and important idea of project - to give possible for any user to creating platform games from exists media which you have or which you can draw yourself. This idea which is present at SMBX fan game laid the foundation of the PGE project, but main deficiency of SMBX is a strict data standard and closing to the Mario fan game series.
Now I have working level and world map editor but engine part still in early development state, but levels and world maps made with included editor can be played in the old SMBX game engine.
Project is cross-platform: I have builts for Linux, Windows and Android. I plan to take ability build project for Mac OS X, but I have some issues with running of them to take ability debug it. (PGE uses the Qt framework, so, it can built for any supported platform, but by anyway some debug job needed anyway to take it building).
It's a developing free and open source platform game engine and toolkit which gives the ability to create games of platform genre. Project is based on the Super Mario Bros. X fan game engine reverse engining (SMBX64 Standard) and fully compatible with it. The main and important idea of project - to give possible for any user to creating platform games from exists media which you have or which you can draw yourself. This idea which is present at SMBX fan game laid the foundation of the PGE project, but main deficiency of SMBX is a strict data standard and closing to the Mario fan game series.
Now I have working level and world map editor but engine part still in early development state, but levels and world maps made with included editor can be played in the old SMBX game engine.
Project is cross-platform: I have builts for Linux, Windows and Android. I plan to take ability build project for Mac OS X, but I have some issues with running of them to take ability debug it. (PGE uses the Qt framework, so, it can built for any supported platform, but by anyway some debug job needed anyway to take it building).