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Sprite attempts for indie game of sorts.

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I'm kinda okay (Or so to say?) at 8-bit style sprites? I mean, I'm not an absolute artist at it, but I do try.

Either way, I've been working on an 8-bit game or sorts, that somewhat obeys 8-bit limits. (I'm bad with colour limits. I know sprites in NES games can be "stacked" to get more than 3 colours, like how old-school Mega-Man games did, but I don't know for tiles.)

Either way, here are some of my "sprite work".

Assets and such

Player.

[Image: lHt955X.png]

Enemy Space Monkey

[Image: zxGES80.png]

Catus

[Image: TLGOgoP.png]

Tilesets

Desert-thing

[Image: euWL9RM.png]

In-game screenshot/mockup (From beta, so some sprites were different)

[Image: i3sn7Ca.png]

Any suggestions or changes?

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