I'm kinda okay (Or so to say?) at 8-bit style sprites? I mean, I'm not an absolute artist at it, but I do try.
Either way, I've been working on an 8-bit game or sorts, that somewhat obeys 8-bit limits. (I'm bad with colour limits. I know sprites in NES games can be "stacked" to get more than 3 colours, like how old-school Mega-Man games did, but I don't know for tiles.)
Either way, here are some of my "sprite work".
Assets and such
Player.
![[Image: lHt955X.png]]()
Enemy Space Monkey
![[Image: zxGES80.png]]()
Catus
![[Image: TLGOgoP.png]]()
Tilesets
Desert-thing
![[Image: euWL9RM.png]]()
In-game screenshot/mockup (From beta, so some sprites were different)
![[Image: i3sn7Ca.png]]()
Any suggestions or changes?
Either way, I've been working on an 8-bit game or sorts, that somewhat obeys 8-bit limits. (I'm bad with colour limits. I know sprites in NES games can be "stacked" to get more than 3 colours, like how old-school Mega-Man games did, but I don't know for tiles.)
Either way, here are some of my "sprite work".
Assets and such
Player.
![[Image: lHt955X.png]](http://i.imgur.com/lHt955X.png)
Enemy Space Monkey
![[Image: zxGES80.png]](http://i.imgur.com/zxGES80.png)
Catus
![[Image: TLGOgoP.png]](http://i.imgur.com/TLGOgoP.png)
Tilesets
Desert-thing
![[Image: euWL9RM.png]](http://i.imgur.com/euWL9RM.png)
In-game screenshot/mockup (From beta, so some sprites were different)
![[Image: i3sn7Ca.png]](http://i.imgur.com/i3sn7Ca.png)
Any suggestions or changes?