So basically I have this ps2 game that uses a form of RLE compression (seems likely)
I've got both a compressed and an uncompressed version of the same file if that helps.
Each compressed file starts with a small header.
After that the RLE compression starts, though I'm not too familiar with them myself I can tell that the second byte is the amount of bytes to read.
Samples:
BU00A.zip (Size: 563.97 KB / Downloads: 5)
I've got both a compressed and an uncompressed version of the same file if that helps.
Each compressed file starts with a small header.
Code:
UInt32 id;
UInt32 size;
char[4] tag;
UInt32 uSize; //uncompressed size
After that the RLE compression starts, though I'm not too familiar with them myself I can tell that the second byte is the amount of bytes to read.
Samples:
BU00A.zip (Size: 563.97 KB / Downloads: 5)