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Shovel Knight .ANB File Format

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Hey there!

I've been busy the past week or so figuring out the file formats for WayForward's games. Now, it turns out that Shovel Knight was made by a branch-off company from WayForward, and they use similar technology. Namely, similar .anb files, which are where the sprites are located.

I took a brief glance at the file format some time ago, without realizing that it was indeed the same format. In fact, the YCLZ compression headers I found were just renamed WFLZ headers... like are in most modern WayForward titles.

Since the sendspace links in that thread are dead now, and I appear to have misplaced the .anb's that I downloaded and looked at before, anybody mind sending me some .anb's to look at? (Or some .pak files and I can extract them myself). Some .tex files, if there are any, would be swell also, so I can double-check that that format's the same, too. For now, Shovel Knight's sitting in my Steam wishlist, waiting for the Summer Sale like all the other WayForward titles...

If anybody wants to package the sprites up into sheets, that's swell too. If not, I'd need all the .anb files and I can sheet them myself.

Thanks!

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