![[Image: pyQvrta.png]](http://i.imgur.com/pyQvrta.png)
i couldn't revive the old rondo project thread
anyways yeah i did some animations where i tried to optimise tile usage as much as possible, here are gifs
![[Image: HK4mtDl.gif]](http://i.imgur.com/HK4mtDl.gif)
![[Image: o0jVvEt.gif]](http://i.imgur.com/o0jVvEt.gif)
and some new enemies and bosses as you can see
also i tried to start programming this into haxe a bit
and well ive started trying to make my own tiled sprite animator for 8x8 nes sprites
and holy fuck this shit is complicated, and im sure whatever i could muster wouldnt really be optimized
(puggsoy if youre there help me)
please give crits erryone
edit: edited and made more skeleton anims
![[Image: vXcASfo.gif]](http://i.imgur.com/vXcASfo.gif)
![[Image: ehevw0D.gif]](http://i.imgur.com/ehevw0D.gif)