i couldn't revive the old rondo project thread
anyways yeah i did some animations where i tried to optimise tile usage as much as possible, here are gifs
and
and some new enemies and bosses as you can see
also i tried to start programming this into haxe a bit
and well ive started trying to make my own tiled sprite animator for 8x8 nes sprites
and holy fuck this shit is complicated, and im sure whatever i could muster wouldnt really be optimized
(puggsoy if youre there help me)
please give crits erryone
edit: edited and made more skeleton anims