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What's this ??!! A wild RONDO has appeared !!!

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[Image: pyQvrta.png]

i couldn't revive the old rondo project thread

anyways yeah i did some animations where i tried to optimise tile usage as much as possible, here are gifs
[Image: HK4mtDl.gif] and [Image: o0jVvEt.gif]

and some new enemies and bosses as you can see

also i tried to start programming this into haxe a bit
and well ive started trying to make my own tiled sprite animator for 8x8 nes sprites
and holy fuck this shit is complicated, and im sure whatever i could muster wouldnt really be optimized
(puggsoy if youre there help me)

please give crits erryone

edit: edited and made more skeleton anims
[Image: vXcASfo.gif] [Image: ehevw0D.gif]

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