Hello, VGresource! Today I would like to share a project of mine with you. It is a platform game in the same vein as Megaman and Metroid and the like, we call it Weapon Alpha. The story is set in the year 2525, in an era where man and machine work side by side. These robots that have independent thought and reasoning, and a lot of them are tired of being pushed around. Enter a mysterious robot named Alpha, promising them freedom if they fight on his side. The age of man is over! You take the role of Valo, a young mechanic caught in the middle of the initial rebellion who goes after each of Alpha's Commanders and his human allies before squaring off against Alpha himself.
The game is being made in game maker 8.0. Levels are a bit open ended, meaning there is only one exit but there a multiple paths to get to that exit as well as find hidden power up points and other goodies. Your main attack is an overclocked welding laser. Holding the fire button emits a continuous beam that stretches the length of the camera view. It cannot go through most enemies or any walls, and it will over heat if you fire it for too long. Should that happen you won't be able to shoot until the beam cools down again. You also will be able to activate a super run for backtracking faster and being able to jump over larger gaps by double tapping left or right. Hidden throughout the levels are battery cores, collecting them will let you allocate one more point to powerup section of your choice; Power(deal more damage per second), Shield(take less damage), Cooling(overheat the beam less quickly and cool-down from total overheat faster).coughalsoyoucandoublejumpcough
Unfortunately, I'm not far enough along to give you an outright demo exe, but i do have a few development gifs, and I'm trying to have frequent updates to show, so please check back regularly!
I'll be posting more updates as they come. Currently, I'm pushing to get the movement and beam code in working order, and ill release a little break the targets game as a demonstration of that. If you would like to contribute tiles, sprites, coding help(this one is a big one ;-; ) or anything really, i would greatly appreciate it. If anything feedback as i update would be extremely helpful as well. Thank you guys for your time, I'll have an update soon! If you have any comments or concerns, feel free to ask.
The game is being made in game maker 8.0. Levels are a bit open ended, meaning there is only one exit but there a multiple paths to get to that exit as well as find hidden power up points and other goodies. Your main attack is an overclocked welding laser. Holding the fire button emits a continuous beam that stretches the length of the camera view. It cannot go through most enemies or any walls, and it will over heat if you fire it for too long. Should that happen you won't be able to shoot until the beam cools down again. You also will be able to activate a super run for backtracking faster and being able to jump over larger gaps by double tapping left or right. Hidden throughout the levels are battery cores, collecting them will let you allocate one more point to powerup section of your choice; Power(deal more damage per second), Shield(take less damage), Cooling(overheat the beam less quickly and cool-down from total overheat faster).coughalsoyoucandoublejumpcough
Unfortunately, I'm not far enough along to give you an outright demo exe, but i do have a few development gifs, and I'm trying to have frequent updates to show, so please check back regularly!
I'll be posting more updates as they come. Currently, I'm pushing to get the movement and beam code in working order, and ill release a little break the targets game as a demonstration of that. If you would like to contribute tiles, sprites, coding help(this one is a big one ;-; ) or anything really, i would greatly appreciate it. If anything feedback as i update would be extremely helpful as well. Thank you guys for your time, I'll have an update soon! If you have any comments or concerns, feel free to ask.