So I started ripping from Captain Toad: Treasure Tracker, and I ripped the enemy Mummy-Me. I imported using the method for .BFRES importing, and fixed everything up, such as normals and the axis it was on. Anyway, I exported it as a .FBX and .DAE, and both work fine for me. Rigging is intact as well as the UVs, but in the rejection PM, it was stated that the .DAE has the polygons of the model in random places, and the UVs are gone? Can I post my model so anyone willing to will see what I did wrong? Again, it works fine for me, using both formats. I use 3DS Max 2012 if that helps anyone.
Link to rejected model: https://www.mediafire.com/?ei5xijmwlwapyrn
Link to rejected model: https://www.mediafire.com/?ei5xijmwlwapyrn