I've started to update MaxBMD script from EmuTalk.
GitHub project: Link
This version is able to import a little more models. Some annoying issues are fixed.
However, I stumbled upon adding multiple texture coordinates and vertex color alpha component. If you are really good in MaxScript, please check this branch.
You may need a model to test alpha, here it is: model1.bmd
The alpha on this model must look like shown on the screenshot below. However, it is not updated in viewport, until you try to change it's value. Check it out, it's hard to describe.
vertalpha.png (Size: 35.4 KB / Downloads: 8)
GitHub project: Link
This version is able to import a little more models. Some annoying issues are fixed.
However, I stumbled upon adding multiple texture coordinates and vertex color alpha component. If you are really good in MaxScript, please check this branch.
You may need a model to test alpha, here it is: model1.bmd
The alpha on this model must look like shown on the screenshot below. However, it is not updated in viewport, until you try to change it's value. Check it out, it's hard to describe.
vertalpha.png (Size: 35.4 KB / Downloads: 8)