Hey there =3
I had some issues with my first export which I couldn't reproduce, so I just re-exported the DAE out of Blender.
It would be great if someone can test it first before I spam up the moderator and validation section with it again (sorry @Peardian ).
Suddenly, there were issues with the model being placed somewhere completely else than the skeleton, and that the eyes were still floating around weirdly (even though I fixed that manually before...).
Volunteers, please check this zip file of Iggy Koopa: http://raykoopa.vibeware.net/vg-resource/Iggy.zip
I test files mostly only with Blender and 3ds Max, it would be interesting to see buggy (or successful) results in other programs.
I had some issues with my first export which I couldn't reproduce, so I just re-exported the DAE out of Blender.
It would be great if someone can test it first before I spam up the moderator and validation section with it again (sorry @Peardian ).
Suddenly, there were issues with the model being placed somewhere completely else than the skeleton, and that the eyes were still floating around weirdly (even though I fixed that manually before...).
Volunteers, please check this zip file of Iggy Koopa: http://raykoopa.vibeware.net/vg-resource/Iggy.zip
I test files mostly only with Blender and 3ds Max, it would be interesting to see buggy (or successful) results in other programs.