Hello everyone,
I'm new here and I've been trying to seek out some advice on how to extract a relativity unknown file type from a PS3 title,
From what you've probably guessed by the title of the thread,
The game I'm trying to extract from is Twisted Metal for the PS3 and I've done a little bit of research prior to creating this thread and from the search results there seems to be only one topic on it,
http://forum.xentax.com/viewtopic.php?f=10&t=11234
It's on the xentax research forum and it has a script for quickbms to extract the diffuse textures from the .vram files and I've tested the script out and it successfully extracts the textures, but what I'm trying to figure out is how to extract the .ngp files because I am most certain that is where the model data is held.
So if anyone has any knowledge on this file type that I'm unaware of I'd appreciate it greatly.
I'm new here and I've been trying to seek out some advice on how to extract a relativity unknown file type from a PS3 title,
From what you've probably guessed by the title of the thread,
The game I'm trying to extract from is Twisted Metal for the PS3 and I've done a little bit of research prior to creating this thread and from the search results there seems to be only one topic on it,
http://forum.xentax.com/viewtopic.php?f=10&t=11234
It's on the xentax research forum and it has a script for quickbms to extract the diffuse textures from the .vram files and I've tested the script out and it successfully extracts the textures, but what I'm trying to figure out is how to extract the .ngp files because I am most certain that is where the model data is held.
So if anyone has any knowledge on this file type that I'm unaware of I'd appreciate it greatly.