Hi guys,
I'm a german hobby game dev and I have some spare time over the next couple of weeks that I want to use to develop & publish a small game that I made for a game dev contest a few days ago.
Since this is strictly speaking a request I'm not sure how much it complies with the forum rules, but you guys rock and I'm pretty sure this is the best place to ask - so moderators, please contact me if this thread isn't ok the way it is somehow.
You can play the version I made for the contest here: http://ludumdare.com/compo/ludum-dare-33...&uid=10771
(Please regard this as a prototype, rather than what the finished game will look & feel like)
I only had 48h to do everything from scratch so there's quite a lot of work to do to make it into an actually sellable game, but here is a list of things I'd like to do:
-tutorial level and better learning/difficulty curves
-couple of new traps (at least one new summon as well)
-couple of new heroes (trap immune invisible ones, fast riders and big guy with much hp)
-more archer arrows contrast (by using an effect trail)
-less starting gold overall (can't buy lots of traps at the beginning)
-hero exit (heroes take some gold and try to flee)
-more levels
-better level transitions
-enemies come in waves with short (skipable) pauses in between
-better music and sound effects (I didn't have much time during compo)
-easier controls and better usability overall (especially buying traps)
-stun bar (fills when getting hit, decreases over time - stun when full)
-overheat bar (fills when attacking, decreases over time - can't attack when full)
-powerful active ability that costs gold (on cooldown)
-dragon selection (each dragon uses different attack / active ability)
-bosses, that are very strong and have an aura that buffs nearby heroes
-maybe some sort of story intro (super rudimentary)
-more polishing overall (actual animations for example)
This is just a list I came up with - obviously things can change if you (or someone else) get other ideas that would work better
As you can see my pixel art skills are rather limited ... I can make halfway decent low resolution stuff, but I'm really bad at animating and scenery things.
That's were you come in!
I'm searching for a partner to develop the game further and finish it. I'm expecting to need the following stuff:
-sprite sheets of about a dozen different characters (including dragons, golems, riders ...)
-tile sheet for at least one scenery of dungeon that's able to be arranged in different layouts
-some effect stuff (particles and fireballs and so forth)
-scenery stuff to fill the levels with
-interface artwork
everything should obviously work together nicely and I'd like around 16bit era resolution/style graphics, but if you have a different style - that's cool too.
all sprites need to be for all 8 directions.
I'm also searching for someone to draw some promotional artwork pieces - if you can do that too, amazing - otherwise I'll commission an artist.
Of course you'll get money for the whole thing.
I'm not able to pay you upfront myself (more on that later) - so you'll get a decent cut of the revenue (depending on amount of work time spent in relation to me)
However, I'm thinking about kickstarting the project for a small pledge amount, maybe around 1000€ or so. That would be enough to pay for a big part of our time as well as other costs (like a steam greenlight application and artwork/music commissions and so on. taxes are also a thing).
Obviously the idea is that the game would continue to generate additional revenue, it's hard to make market projections for these kinds of things though - so I cannot guarantee any specific amount of money. However, since this is a rather small project I don't think the risk is too high.
I'm pretty sure such a kickstarter would be successful as it's a small amount of money and I'm quite versed in marketing and I have relations to a few bloggers and influencers (i.e. game design professors) that could spread the word around.
If you'd like to work for a set amount of upfront money without a share of generated revenue, we can make this work too, via the kickstarter project.
Anyway, details will be discussed person to person.
thx for your time, you can answer in this thread or via PM
I'm a german hobby game dev and I have some spare time over the next couple of weeks that I want to use to develop & publish a small game that I made for a game dev contest a few days ago.
Since this is strictly speaking a request I'm not sure how much it complies with the forum rules, but you guys rock and I'm pretty sure this is the best place to ask - so moderators, please contact me if this thread isn't ok the way it is somehow.
You can play the version I made for the contest here: http://ludumdare.com/compo/ludum-dare-33...&uid=10771
(Please regard this as a prototype, rather than what the finished game will look & feel like)
I only had 48h to do everything from scratch so there's quite a lot of work to do to make it into an actually sellable game, but here is a list of things I'd like to do:
-tutorial level and better learning/difficulty curves
-couple of new traps (at least one new summon as well)
-couple of new heroes (trap immune invisible ones, fast riders and big guy with much hp)
-more archer arrows contrast (by using an effect trail)
-less starting gold overall (can't buy lots of traps at the beginning)
-hero exit (heroes take some gold and try to flee)
-more levels
-better level transitions
-enemies come in waves with short (skipable) pauses in between
-better music and sound effects (I didn't have much time during compo)
-easier controls and better usability overall (especially buying traps)
-stun bar (fills when getting hit, decreases over time - stun when full)
-overheat bar (fills when attacking, decreases over time - can't attack when full)
-powerful active ability that costs gold (on cooldown)
-dragon selection (each dragon uses different attack / active ability)
-bosses, that are very strong and have an aura that buffs nearby heroes
-maybe some sort of story intro (super rudimentary)
-more polishing overall (actual animations for example)
This is just a list I came up with - obviously things can change if you (or someone else) get other ideas that would work better
As you can see my pixel art skills are rather limited ... I can make halfway decent low resolution stuff, but I'm really bad at animating and scenery things.
That's were you come in!
I'm searching for a partner to develop the game further and finish it. I'm expecting to need the following stuff:
-sprite sheets of about a dozen different characters (including dragons, golems, riders ...)
-tile sheet for at least one scenery of dungeon that's able to be arranged in different layouts
-some effect stuff (particles and fireballs and so forth)
-scenery stuff to fill the levels with
-interface artwork
everything should obviously work together nicely and I'd like around 16bit era resolution/style graphics, but if you have a different style - that's cool too.
all sprites need to be for all 8 directions.
I'm also searching for someone to draw some promotional artwork pieces - if you can do that too, amazing - otherwise I'll commission an artist.
Of course you'll get money for the whole thing.
I'm not able to pay you upfront myself (more on that later) - so you'll get a decent cut of the revenue (depending on amount of work time spent in relation to me)
However, I'm thinking about kickstarting the project for a small pledge amount, maybe around 1000€ or so. That would be enough to pay for a big part of our time as well as other costs (like a steam greenlight application and artwork/music commissions and so on. taxes are also a thing).
Obviously the idea is that the game would continue to generate additional revenue, it's hard to make market projections for these kinds of things though - so I cannot guarantee any specific amount of money. However, since this is a rather small project I don't think the risk is too high.
I'm pretty sure such a kickstarter would be successful as it's a small amount of money and I'm quite versed in marketing and I have relations to a few bloggers and influencers (i.e. game design professors) that could spread the word around.
If you'd like to work for a set amount of upfront money without a share of generated revenue, we can make this work too, via the kickstarter project.
Anyway, details will be discussed person to person.
thx for your time, you can answer in this thread or via PM