After seeing Super Smash Land, I thought 'hey that's an amusing concept - but those sprites are horrid!' With this in mind, I started to making tile mockups for my own GB Smash Bros. There are some limitations:
1- The character designs are based on their latest appearance in 1992-1993. This means, Fox and Yoshi is out (the latter because he had no enough moves at the time to qualify).
2- The entire game asset shall fit in this tiny 256x256 image. This means, tiles will be recycled (just like they were in old games).
3- I can only use another 256x256 block if the first one is completely full.
4- Palette is of course 4 colors: black, gray, light gray and white. Sprites must abide to 3 colors + alpha transparency rule.
I'll be working on this as I feel like it
1- The character designs are based on their latest appearance in 1992-1993. This means, Fox and Yoshi is out (the latter because he had no enough moves at the time to qualify).
2- The entire game asset shall fit in this tiny 256x256 image. This means, tiles will be recycled (just like they were in old games).
3- I can only use another 256x256 block if the first one is completely full.
4- Palette is of course 4 colors: black, gray, light gray and white. Sprites must abide to 3 colors + alpha transparency rule.
I'll be working on this as I feel like it