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Quiz Sailor Moon

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So a project I've been working on off and on for years is poking through the Quiz Sailor Moon arcade game trying to figure out how to rip the sprites in a manner that will make me not insane. 

Today I finally put the last pieces together and I finally found the palettes so I can rip the raw data directly from the binaries! -> for those who are interested here are the Tileggd settings.

http://imgur.com/fWh3mxP


but to use them you'll have to interlace the binary files for spritemap1 and the palette back into one file. (Mame's configured to do this already, but Mame only displays the palettes it's presently using, not ALL of them.) It's one byte from each file in reverse order. U4, U3, U2, U1, U4, U3, U2, U1... for the palette file. U12, U11, U10, U9 for Sprite Map 1. Sprite Maps 2-4 aren't interlaced and are U13, U15, and U17.

Will post more soon!

I was wrong on where the palette started. That's where the critical character stuff is, but there's definitely palette information before that. looks like backgrounds. I've got no idea where the legitimate palette data actually starts. could be as early as 0x24000 ish.

Okay, so the image is wrong about where the palettes are. that's about where the important character palettes are, but I've got some fairly solid pal data as early as 0x2D810 There were about 4 potential palettes buried way earlier than that surrounded by code.

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