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XnView question

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A while back, I used XnView to convert the .dds sprites of Watch Quest! -Heroes of Time- to PNG. I remember they had this weird trim around them that was essentially the last pixels on the end of the sprite being stretched out. After some searching, I figured out how to remove that and be left with only the sprites.

Now, with the same exact game, I ran into the same exact issue. Except I can't remember how I solved it last time.


.png   SpriteAtlasTexture-1024x512-fmt3 #0009 - Copy (2).png (Size: 184.78 KB / Downloads: 20)

I thought it had something to do with the alpha channel, but that didn't work this time. Anyone know?

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