Hey, everyone. I decided to make a thread here too.
I'm developing a Unity Smash fan-game, the first in full 3D, using 3D mode. I would like to present to you all:
-Logo designer: TabuuForteAkugun.
Features.
-Fully-rendered 3D models for objects, characters and environments, as well as particles.
-XInput/XBox 360 controller support for local multiplayer.
-Completely designed from a blank project and from the ground up (minus Unity's Standard Assets bundle), right up to changes in certain veterans and new menu screens.
-Own original system music composed and arrangrd by yours truly..
-HD Widescreen display
-Con: No online multiplayer.
-Custom system for looping music.
-Game will be mostly custom scripted in C# for Unity rather than relying only on Editor functions. Right down to the internal structure of the fighters.
-Con: No 8-player mode. The number of fighter costume went back down to Brawl's count of 6.
I am cramming this thing with content, until it's bursting at the seams. It has a large fighter and stage roster, comprising of course of new and returning assets, including a soundtrack of over 600 tracks. ^^ Currently I will be focusing on importing assets and working them out, as well as playability. A real life friend of mine even accepted to test out a very early alpha demo. Depending on the circumstances, I have the intention of creating a single- to two-player story campaign with RPG elements, tentatively called "Quest Mode".
Development originally started on RPG Maker XP, then VX and VX Ace, before finally landing on Unity for a variety of reasons.
I am also working up a WIX-powered site for the game. The intent, like with Mr. Sakurai, is to gradually reveal content when it's ready, including trailers and "directs". I have a facebook page "Super Smash Bros. Feud", as well as @SmashBrosFeud, the Twitter account. Finally, the game has a profile on IndieDB. Please bear in mind, I'm developing this large game all by my lonesome. I currently have over 40,000 files in the project, with lots more to come. I'm a real perfectionist and detail man, so this'll likely take a while.
I even reached out to Smash Bros. Crusade's developers about how they avoided legal issues. They claim fan-games have such a small user base that they're not worth the effort as long as I credit everyone and everything properly.
Here's my first piece of content: The Kongo Jungle stage from the first Smash Bros. I put it together as a lighting and animation test, and also to learn how to set up a Prefab. The stage will appear in the game.
Unity so far has been pretty easy for me to pick up.
I'm not quite finished composing the game's Main Theme, I just have to work out a few intricacies, but I do have 3 arrangements for in-game. Once I finish the basic theme, I'll give out a link
*For Future Use*
Fighters
-
Stages:
-Kongo Jungle N64
I hope you like what you see so far. Feedback makes me even more determined.
-Tabuu.
I'm developing a Unity Smash fan-game, the first in full 3D, using 3D mode. I would like to present to you all:
-Logo designer: TabuuForteAkugun.
Features.
-Fully-rendered 3D models for objects, characters and environments, as well as particles.
-XInput/XBox 360 controller support for local multiplayer.
-Completely designed from a blank project and from the ground up (minus Unity's Standard Assets bundle), right up to changes in certain veterans and new menu screens.
-Own original system music composed and arrangrd by yours truly..
-HD Widescreen display
-Con: No online multiplayer.
-Custom system for looping music.
-Game will be mostly custom scripted in C# for Unity rather than relying only on Editor functions. Right down to the internal structure of the fighters.
-Con: No 8-player mode. The number of fighter costume went back down to Brawl's count of 6.
I am cramming this thing with content, until it's bursting at the seams. It has a large fighter and stage roster, comprising of course of new and returning assets, including a soundtrack of over 600 tracks. ^^ Currently I will be focusing on importing assets and working them out, as well as playability. A real life friend of mine even accepted to test out a very early alpha demo. Depending on the circumstances, I have the intention of creating a single- to two-player story campaign with RPG elements, tentatively called "Quest Mode".
Development originally started on RPG Maker XP, then VX and VX Ace, before finally landing on Unity for a variety of reasons.
I am also working up a WIX-powered site for the game. The intent, like with Mr. Sakurai, is to gradually reveal content when it's ready, including trailers and "directs". I have a facebook page "Super Smash Bros. Feud", as well as @SmashBrosFeud, the Twitter account. Finally, the game has a profile on IndieDB. Please bear in mind, I'm developing this large game all by my lonesome. I currently have over 40,000 files in the project, with lots more to come. I'm a real perfectionist and detail man, so this'll likely take a while.
I even reached out to Smash Bros. Crusade's developers about how they avoided legal issues. They claim fan-games have such a small user base that they're not worth the effort as long as I credit everyone and everything properly.
Here's my first piece of content: The Kongo Jungle stage from the first Smash Bros. I put it together as a lighting and animation test, and also to learn how to set up a Prefab. The stage will appear in the game.
Unity so far has been pretty easy for me to pick up.
I'm not quite finished composing the game's Main Theme, I just have to work out a few intricacies, but I do have 3 arrangements for in-game. Once I finish the basic theme, I'll give out a link
*For Future Use*
Fighters
-
Stages:
-Kongo Jungle N64
I hope you like what you see so far. Feedback makes me even more determined.
-Tabuu.