This thread is for all my actual GAME DEVELOPMENT projects, and not misc. hacks and utilities, or useless machines
first game I can actually say I developed, and didn't just assemble from a drag 'n drop...
I have kept this largely secret until I showed it to the MMW, and please note that it is NOT finished
http://crystalien-redux.com/unrelated/ET...eXMAS.html
the basic engine for this was coded in a few hours, across a couple of days.
It was adapted, last minute, Christmas Eve - early Christmas Morning, to make an actual game, and not a tech demo.
This took about five hours, and at that point, there was no such thing as collision. I spent another two hours Christmas Morning , at about 8-10 AM, to implement that. These are rough estimates, keep in mind.
The goal was to get the asset manager in my basic html5 game engine (if it can be called that) working, and to create an actual game.
The asset manager did not work when I created this at first.
It was updated last night around 5 PM, after a few hours of work, to use its asset manager.
Levels are not complete, game states are not properly defined, and a bunch of other stuff.
Feedback is welcome, and encouraged.
Performance may suck on older computers.
I cannot run this smoothly on this computer. It is one of my justified reasons for griping about html5. I am almost positive flash, or even shockwave, would kick HTML5's ass for performance, even on such a simple game. I also have had at least one person say this game doesn't even work for them.
You may view the source (especially if you wish to critique the code) and assets, I ask it is not copied at this time, though.
My inspirations for this:
well, shooter was a simple thing, and more indirectly, I tried and failed to finish one before.
one of the levels in Crystalien Conflict, where Santa must fight off the atsronauts and the aliens alike.
first game I can actually say I developed, and didn't just assemble from a drag 'n drop...
I have kept this largely secret until I showed it to the MMW, and please note that it is NOT finished
http://crystalien-redux.com/unrelated/ET...eXMAS.html
the basic engine for this was coded in a few hours, across a couple of days.
It was adapted, last minute, Christmas Eve - early Christmas Morning, to make an actual game, and not a tech demo.
This took about five hours, and at that point, there was no such thing as collision. I spent another two hours Christmas Morning , at about 8-10 AM, to implement that. These are rough estimates, keep in mind.
The goal was to get the asset manager in my basic html5 game engine (if it can be called that) working, and to create an actual game.
The asset manager did not work when I created this at first.
It was updated last night around 5 PM, after a few hours of work, to use its asset manager.
Levels are not complete, game states are not properly defined, and a bunch of other stuff.
Feedback is welcome, and encouraged.
Performance may suck on older computers.
I cannot run this smoothly on this computer. It is one of my justified reasons for griping about html5. I am almost positive flash, or even shockwave, would kick HTML5's ass for performance, even on such a simple game. I also have had at least one person say this game doesn't even work for them.
You may view the source (especially if you wish to critique the code) and assets, I ask it is not copied at this time, though.
My inspirations for this:
well, shooter was a simple thing, and more indirectly, I tried and failed to finish one before.
one of the levels in Crystalien Conflict, where Santa must fight off the atsronauts and the aliens alike.