I ripped a model of the stage from the Japan-exclusive Navi Trackers mode of The Legend of Zelda: Four Swords Adventures. I used BMDview2 to rip the model and textures. I ran into a problem with texturing. There's a raised area of the ground that's covered with trees. Every other tree-filled area of the map has shadows perfectly placed under the trees. However, when I pick the texture that I think goes on this area, the shadows are all over the place.
trees.png (Size: 264.58 KB / Downloads: 9)
What can I do?
Never mind, I figured it out.
trees.png (Size: 264.58 KB / Downloads: 9)
What can I do?
Never mind, I figured it out.