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NEO Fuquest

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My friends and I talked about this project and we analyzed what didn't really work in the original idea:

1- Not enough spontaneous weirdness
2- OW THE EDGE storyline
3- Sprites were a little too big for the style - which caused some props to be low-detailed

Because of these, we devised a new style that should easen production. The hardest part (type of perspective for rooms) has been decided and while it's not visually accurate to real life, it is detailed enough to maximize immersion.

I made a small mockup for your enjoyment! I'll make more as I progress further.

[Image: b9345543a45a0285e8a6582797d6181d.gif]

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