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Mario MMORPG Team Gathering

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Introduction

Hey guys! I'm new to this forum but ready to hop into action! I got a base engine ready to go for an online MMORPG game, in which is ready to be expanded on! I need a skilled team to help me through the way!

Mario MMORPG


What is it?

As of this moment.. nothing! That's where you come in! I need a skilled team of people who can help brainstorm and put together an amazing custom Mario MMORPG! I have the base engine and an extensive amount of experience in programming. The programming language as of right now is Visual Basic. There are quite a few fields of positions availible and desperatly needed!

What do we need?

I need a skilled or not so skilled group of people with the motivation to build a great game together! Currenty I am requiring the following:

~Programmers(Urgent)
~Idea Generators/Game Planners(Urgent)
~Moderators(When put online!)
~Map creators
~Game Dev's(Maps, Items, Shops, NPC's, and any other aspects!)
~Administrators
~Possible Server Hosts/Backup Hosts(Urgent)(This is a serious position and gives full control of the game, don't expect just anyone to be chosen! This is a high "honour!)
~Possible Co-Owners if skill level is high enough!(If you are a server host, you are automatically a Co-Owner!)

and, so far that is all I can conclude to what I need so far! I will add or remove positions accordingly!


How to apply?

So if you are indeed interested or have another position you feel you'd fit let me know! You can respond to me directly on this post, on facebook at (Facebook Profile), or in PM! Please use this application:

Quote:Name:
Position Applied For:
Date:

Skills or Acheivments:
                       -
                       -
                       -
Additional Info/Comments:


Conclusion

Thank you very much for taking the time to read all this, and I do hope your interested as an applicant or a beta tester! I am very excited to get this project on the road, and work with all of you as a team! I'm hoping other people are too!


Progress/Update Log
Jan. 18th, 2016: Initial release

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