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Music in games

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music is very important in a game

like... usually i'd want it to sound good
but it's also a sensorial cue
you can condition a person through music - and make it relate to complex things musically
for example I play a music while the screen turns red, then it means red relates to that song in particular
then any instances of that song would have to do with red
usually this works for character themes - but i think you can apply it to completely abstract things

what's interesting about music is that they are lingering - you can have fun playing but the music is what remains the most in the head, as melodies

the simple hearing of the music reminds you of the gameplay, and vice-versa - so they're almost only one entity

There is a place for every type of music: ambient-oriented and melody-oriented, but the best bet is to make them fit the actual scene in-game

But it's very hard to do that... music is not a visual art, how can you make a music that looks like a mountain, for example?

Sound cues are much more subtle, and if you want to compose something entirely new, this is a very hard task

For you, how important is music in video games?

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