Dunno what to call it, but I've been ripping random junk.
Half Life (Prototype) - Barney.
This was not a fun model to rip, since the format is so outdated, you cannot actually load it in Jeb's HL1 model viewer, nor the source model viewers. I had to use the Source model compiler/decompiler Crowbar to do so, which is sorta shocking to me. The texture assignment was also a mess, so I had to guess where textures go.
Everyone's favorite (or hate when he was young) character, Conker. The model looks ugly due to no vertex shading, I may try to emulate via UV map for people who want to use it for other programs.
Half Life (Prototype) - Barney.
This was not a fun model to rip, since the format is so outdated, you cannot actually load it in Jeb's HL1 model viewer, nor the source model viewers. I had to use the Source model compiler/decompiler Crowbar to do so, which is sorta shocking to me. The texture assignment was also a mess, so I had to guess where textures go.
Everyone's favorite (or hate when he was young) character, Conker. The model looks ugly due to no vertex shading, I may try to emulate via UV map for people who want to use it for other programs.