Hello, I'm starting a project and thought I'd post here in case anyone was interested. I'm fixing up the Spyro level geometry and skyboxes in 3DS max. Thanks to the spyro world viewer, I have all of the levels ripped from the game. I've figured out how to project the vertex colors onto other models, and with that I can have the great lighting/colors with the textured model.
So far I have the skyboxes looking perfect as they were in the game, I just had to adjust the normals and weld the verts. I'll start posting these here soon, and when I'm done I'll post the full model.
![[Image: zpyIDMfh.png]]()
For anyone using newer 3ds max, you need to switch the nitrous driver to d3d or the vertex colors and textures wont render together.
So far I have the skyboxes looking perfect as they were in the game, I just had to adjust the normals and weld the verts. I'll start posting these here soon, and when I'm done I'll post the full model.
![[Image: zpyIDMfh.png]](http://i.imgur.com/zpyIDMfh.png)
For anyone using newer 3ds max, you need to switch the nitrous driver to d3d or the vertex colors and textures wont render together.