I'm working on ripping Linkle from Hyrule Warriors because a lot of people are requesting her. Everything's working just fine, but her eyes are mapped very strangely (i.e. not at all like her eyes look like in-game). Should I leave them like that, or manually fix them to match her in-game appearance?
EDIT: When I ask if I should "leave them like that," I mean to ask if I should upload the model to TMR as-is.
For that matter, how should I map them if it is a better option to fix them? This problem also applies to Twili Midna, and probably a few more models which I haven't yet ripped.
Here's the mesh of Linkle's eyes from the front...
![[Image: Nk50Ifl.png]]()
And here are the two textures.
![[Image: O5NBNMy.png]]()
![[Image: wykIJF1.png]]()
The sheen and the iris, respectively.
However, this is how it's UV mapped by default...
![[Image: 0cbWZuz.png]]()
![[Image: puN6NZo.png]]()
Not a very accurate mapping, is it? Here's the promo art, for reference
EDIT: When I ask if I should "leave them like that," I mean to ask if I should upload the model to TMR as-is.
For that matter, how should I map them if it is a better option to fix them? This problem also applies to Twili Midna, and probably a few more models which I haven't yet ripped.
Here's the mesh of Linkle's eyes from the front...
![[Image: Nk50Ifl.png]](http://i.imgur.com/Nk50Ifl.png)
And here are the two textures.
![[Image: O5NBNMy.png]](http://i.imgur.com/O5NBNMy.png)
![[Image: wykIJF1.png]](http://i.imgur.com/wykIJF1.png)
The sheen and the iris, respectively.
However, this is how it's UV mapped by default...
![[Image: 0cbWZuz.png]](http://i.imgur.com/0cbWZuz.png)
![[Image: puN6NZo.png]](http://i.imgur.com/puN6NZo.png)
Not a very accurate mapping, is it? Here's the promo art, for reference
![[Image: BQPyQC6.png]](http://i.imgur.com/BQPyQC6.png)