Thought this was an interesting topic. Basically, what sites are you on, how do you address yourselves there, what got you started there, etc... General trivia about your accounts also fits. current goals are welcome. basically, if it pertains to an online account of yours, share it, i guess?
I'll try to limit mine to some extent.
Let me just start with my DeviantArt. The username there is actually an error, it's supposed to be 'darkgrievous7145' , but i derped and put a 9 instead of a 1. The original purpose of this account is kind of shady. I originally created it to bypass the Mature Content Filter. Since then, I've adapted it to be something where I can show my art, but I actually spend a significantly larger amount of time consuming art and securing permissions to use art, than I do to submit ANYTHING. I very carefully consider what goes into my favorites, and a lot of art isn't favorited due to mature content. Part of this is me saving face should parents or others find my account. (and I have shown my mom my account, but she doesn't use DA, so... lol Still, can never be too careful) My opinion of mature art on DA also has changed. Porn for the sake of porn isn't what I come there for. I look for genuinely interesting art, and artists I would like to follow. I do not heavily involve myself in the community. I am both a little bummed and a little relieved I don't have a massive following there. I do hope to maybe be able to pull some money from the artwork I do there, but we'll see. A bulk of what I've submitted there is all conceptual stuff and work in progress. I have a large collection of traditional art I wish to digitalize and submit there.
My youtube account started with some grand plans. Stop motion series, Minecraft Let's Play, dev logs, game reviews and walkthroughs. None of these have been realized. The username is 100% a rip-off from another username of mine on another site, the LEGO Mars Mission fan-made wiki. I follow a ton more people than I can keep up with. I am considering unsubbing a few for assorted reasons. I watch a lot of minecraft videos, and also a pretty decent helping of programming tutorial videos. Youtube's community is volatile, and their staff clearly don't care if hate speech is being spread... I don't necesarrily get along with people in the comment section. I sometimes cringe and sometimes am amused by the flame-wars I witness in the comments section. I am generally very disappointed in the direction youtube is going, but sadly, monopolies are virtually untouchable.
My account on wikifoundry (wetpaint at the time I created it) was created because I wanted to contribute something to the LEGO Mars Mission Fan-Made wiki. I took the common prefix of alien ship names for Mars Mission , "ETX" (assumed 'Extra Terrestrial eXplorer') + "Alien" , my interest in robots, and particularly the ones of LEGO Exo-Force, and part of an Astronaut mining vehicle/mobile base, its number , 201 (full: "MT-201 Ultra Drill Walker", animal nickname: "the bulldog") This resulted in the username "ETXAlienRobot201". My original avatar, which I have archived, was a hackjob edit made in mspaint of the Alien Commander minifigure combined with the Exo Force Robot leader, Meca One. It also had some of the symbols for the alien faction, only seen in the popular RTS game, Crystalien Conflict. I started out as a pretty regular user, more questions than answers, wanting to help, but not sure how. Since then, i've joined the Crystalien Redux project, and applied and been accepted as a moderator. I even am what's called a 'hardcore' member, which are a special category of wiki users that do what they can to support both the wiki and its staff. Enrollment in that is simple as taking an oath. There are two tiers, I'm an advanced hardcore member. However, this roll feels to be more titular than anything. We supposedly are structured like a proper community/organization, but not like meetings or projects are ever a thing. As a moderator, though, I strive to make the wiki better. I am trying to help organize the site, but dear god is this tedious. I also am learning from some mistakes I made when I first became a moderator. I am one of about four or five staff members that are even active. Our site founder/owner isn't even active, anymore. I have a few different projects I'm working on for that site besides Redux. One I feel has since become a failure, a fanfic that started-out as an excellent concept, but I feel has gone stale.
My account here, IDR why I created it. Honestly, it was probably originally to make request or something. It's actually my second one, but damned if I remember what the first one was called, or its password. My main objective here is now to contribute some of my expertise with flash .swf and shockwave .dcr/.dxr/.cct/.cxt ripping, and also to get the ball rolling on the ripping of some games. I'm shocked, for example, as popular as LEGO is, how so few of those games have ANY rips, and how incomplete those that do are. I also have ripped from multiple flash games before joining here, and I intend to submit those sprites...someday. I hope to learn model and texture ripping, also. Current model/texture ripping objectives include StarFox Adventures and Starfox Assualt, OoT, Bionicle Heroes (DS), and Solatorobo. The latter is the only active one, and I actually cannot run QA on anything I export to .obj due to my currently sub-optimal computer situation. I also definitely want to learn how to render models, but I actually want to specialize into pre-rendering graphics for 2d and 2.5d games. The only modeling program I have used and actually understood thus far is Google Sketchup. Now, as far as sprites are concerned, there was actually a time I hated trying to use sprite sheets. At the time I was trying to get started with game development, spritesheets weren't exactly a thing in most of the stuff I was looking for, and few to no reliable libraries seemed to exist for them. That, or I just didn't know how to find them. I now practically worship sprite sheets...lol. Lastly, I hope to be able to share some of the stuff I make here, and maybe collect assorted feedback on how to improve the games and applications I make.
Kongregate: Created my account to play and help rip an MMO at a friend's request, it's now gone from just that to playing games, grinding badges, and making new friends. I hope to become a developer there, someday.
Ludum Dare: I've wanted to do an LD for ages, now. I decided to use the name I currently plan to brand myself and my games as, "Quality Cat Games". (which is inspired by that I take pride in my work and striving for perfection in everything i do, and the fact cats are my favorite animals) I hope to gain plenty of feedback from there, and maybe a following, at some point. I hope to also make it clear that I would rather strive for a quality end product than to focus too much on a single gameplay element and release buggy betas just to make a quick buck. My end goal honestly is to be an indie dev, if I can manage. If I can avoid ever having to be employed be EA, just to name one, I would be so happy. I look forward to the future, and I'm already quite pleased with some of the feedback I've received for my first game. I am hoping to fix its bugs, build an actual map editor, and publish a more complete version to Kongregate. However, I need a LOT of time to get this accomplished, and a proper pixel artist or two wouldn't hurt, either.
Sploder online game creators:
username "mecaonecac" decodes to 'Meca One CrystalienConflict'. I started with big plans, there. Most have never been realized. I feel that if I really wanted to, I could become the so-called "King of Sploder" , but I'd rather not. during the time that I was actively using the site, I tried seeing to what limits I could push the physics puzzle maker to in terms of making platformers, and shooters, in particular. I probably will take all my game ideas I had for sploder, and develop them properly, instead. It recently crossed my mind to port one of my more top rated games (I even got a request to reveal how it works, which I obliged), "Shiny Mew Visits A Helium Atom" to Flash (well, I should say, compile a brand new .swf where I actually wrote the code, sploder is already flash-based) or HTML5. I check my account there maybe once or twice a year, now. I probably will be dumping/converting everything I've made there to a format I can use, make an announcement I'm moving on to serious game development now, and leave for good.
Well, this was longer than I intended...XD
there, my online self and projects in a nutshell
I look forward to hearing about others, now
I'll try to limit mine to some extent.
Let me just start with my DeviantArt. The username there is actually an error, it's supposed to be 'darkgrievous7145' , but i derped and put a 9 instead of a 1. The original purpose of this account is kind of shady. I originally created it to bypass the Mature Content Filter. Since then, I've adapted it to be something where I can show my art, but I actually spend a significantly larger amount of time consuming art and securing permissions to use art, than I do to submit ANYTHING. I very carefully consider what goes into my favorites, and a lot of art isn't favorited due to mature content. Part of this is me saving face should parents or others find my account. (and I have shown my mom my account, but she doesn't use DA, so... lol Still, can never be too careful) My opinion of mature art on DA also has changed. Porn for the sake of porn isn't what I come there for. I look for genuinely interesting art, and artists I would like to follow. I do not heavily involve myself in the community. I am both a little bummed and a little relieved I don't have a massive following there. I do hope to maybe be able to pull some money from the artwork I do there, but we'll see. A bulk of what I've submitted there is all conceptual stuff and work in progress. I have a large collection of traditional art I wish to digitalize and submit there.
My youtube account started with some grand plans. Stop motion series, Minecraft Let's Play, dev logs, game reviews and walkthroughs. None of these have been realized. The username is 100% a rip-off from another username of mine on another site, the LEGO Mars Mission fan-made wiki. I follow a ton more people than I can keep up with. I am considering unsubbing a few for assorted reasons. I watch a lot of minecraft videos, and also a pretty decent helping of programming tutorial videos. Youtube's community is volatile, and their staff clearly don't care if hate speech is being spread... I don't necesarrily get along with people in the comment section. I sometimes cringe and sometimes am amused by the flame-wars I witness in the comments section. I am generally very disappointed in the direction youtube is going, but sadly, monopolies are virtually untouchable.
My account on wikifoundry (wetpaint at the time I created it) was created because I wanted to contribute something to the LEGO Mars Mission Fan-Made wiki. I took the common prefix of alien ship names for Mars Mission , "ETX" (assumed 'Extra Terrestrial eXplorer') + "Alien" , my interest in robots, and particularly the ones of LEGO Exo-Force, and part of an Astronaut mining vehicle/mobile base, its number , 201 (full: "MT-201 Ultra Drill Walker", animal nickname: "the bulldog") This resulted in the username "ETXAlienRobot201". My original avatar, which I have archived, was a hackjob edit made in mspaint of the Alien Commander minifigure combined with the Exo Force Robot leader, Meca One. It also had some of the symbols for the alien faction, only seen in the popular RTS game, Crystalien Conflict. I started out as a pretty regular user, more questions than answers, wanting to help, but not sure how. Since then, i've joined the Crystalien Redux project, and applied and been accepted as a moderator. I even am what's called a 'hardcore' member, which are a special category of wiki users that do what they can to support both the wiki and its staff. Enrollment in that is simple as taking an oath. There are two tiers, I'm an advanced hardcore member. However, this roll feels to be more titular than anything. We supposedly are structured like a proper community/organization, but not like meetings or projects are ever a thing. As a moderator, though, I strive to make the wiki better. I am trying to help organize the site, but dear god is this tedious. I also am learning from some mistakes I made when I first became a moderator. I am one of about four or five staff members that are even active. Our site founder/owner isn't even active, anymore. I have a few different projects I'm working on for that site besides Redux. One I feel has since become a failure, a fanfic that started-out as an excellent concept, but I feel has gone stale.
My account here, IDR why I created it. Honestly, it was probably originally to make request or something. It's actually my second one, but damned if I remember what the first one was called, or its password. My main objective here is now to contribute some of my expertise with flash .swf and shockwave .dcr/.dxr/.cct/.cxt ripping, and also to get the ball rolling on the ripping of some games. I'm shocked, for example, as popular as LEGO is, how so few of those games have ANY rips, and how incomplete those that do are. I also have ripped from multiple flash games before joining here, and I intend to submit those sprites...someday. I hope to learn model and texture ripping, also. Current model/texture ripping objectives include StarFox Adventures and Starfox Assualt, OoT, Bionicle Heroes (DS), and Solatorobo. The latter is the only active one, and I actually cannot run QA on anything I export to .obj due to my currently sub-optimal computer situation. I also definitely want to learn how to render models, but I actually want to specialize into pre-rendering graphics for 2d and 2.5d games. The only modeling program I have used and actually understood thus far is Google Sketchup. Now, as far as sprites are concerned, there was actually a time I hated trying to use sprite sheets. At the time I was trying to get started with game development, spritesheets weren't exactly a thing in most of the stuff I was looking for, and few to no reliable libraries seemed to exist for them. That, or I just didn't know how to find them. I now practically worship sprite sheets...lol. Lastly, I hope to be able to share some of the stuff I make here, and maybe collect assorted feedback on how to improve the games and applications I make.
Kongregate: Created my account to play and help rip an MMO at a friend's request, it's now gone from just that to playing games, grinding badges, and making new friends. I hope to become a developer there, someday.
Ludum Dare: I've wanted to do an LD for ages, now. I decided to use the name I currently plan to brand myself and my games as, "Quality Cat Games". (which is inspired by that I take pride in my work and striving for perfection in everything i do, and the fact cats are my favorite animals) I hope to gain plenty of feedback from there, and maybe a following, at some point. I hope to also make it clear that I would rather strive for a quality end product than to focus too much on a single gameplay element and release buggy betas just to make a quick buck. My end goal honestly is to be an indie dev, if I can manage. If I can avoid ever having to be employed be EA, just to name one, I would be so happy. I look forward to the future, and I'm already quite pleased with some of the feedback I've received for my first game. I am hoping to fix its bugs, build an actual map editor, and publish a more complete version to Kongregate. However, I need a LOT of time to get this accomplished, and a proper pixel artist or two wouldn't hurt, either.
Sploder online game creators:
username "mecaonecac" decodes to 'Meca One CrystalienConflict'. I started with big plans, there. Most have never been realized. I feel that if I really wanted to, I could become the so-called "King of Sploder" , but I'd rather not. during the time that I was actively using the site, I tried seeing to what limits I could push the physics puzzle maker to in terms of making platformers, and shooters, in particular. I probably will take all my game ideas I had for sploder, and develop them properly, instead. It recently crossed my mind to port one of my more top rated games (I even got a request to reveal how it works, which I obliged), "Shiny Mew Visits A Helium Atom" to Flash (well, I should say, compile a brand new .swf where I actually wrote the code, sploder is already flash-based) or HTML5. I check my account there maybe once or twice a year, now. I probably will be dumping/converting everything I've made there to a format I can use, make an announcement I'm moving on to serious game development now, and leave for good.
Well, this was longer than I intended...XD
there, my online self and projects in a nutshell
I look forward to hearing about others, now