This is some sort of game? I have no idea what I'm going to do. But I have a engine done.... sorta.
After seeing how unoriginal my quickly made "Stencyl-tale" engine was. I decided to throw out all the spoiled eggs in the basket, and make something that isn't hackish. The engine has had some tweaks (It's barely even an engine, anyhow). I have been posting some test graphics for this quite a bit, and I finally got the test compiled up for it to be not trash? Anyhow, here's some new stuff compared to Bootleg Undertale.
-Text scrolling has been optimized, it can now also automatically spaces fonts so one can actually read it.
-Running! NPCs can't do this yet, so they lag behind.
-Very barebones NPC following scripts. It's rather buggy, and I have been trying to fix it up, hence the debug info on the test game below.
-Talking animations for NPCs (Dunno why I never supported it before. They also now face the player on contact)
-Corner walking and animations (Always found the older walking style primitive)
-Proper layering! NPCs and maps can now have tiles above and below the player!
(Flash test here)
Nothing in here is perfect. In fact, it's pretty buggy. But if there's any changes you want, I might try to implement them. Most of the sprites are test sprites, so ignore how much I reuse the one NPC sprite set.
After seeing how unoriginal my quickly made "Stencyl-tale" engine was. I decided to throw out all the spoiled eggs in the basket, and make something that isn't hackish. The engine has had some tweaks (It's barely even an engine, anyhow). I have been posting some test graphics for this quite a bit, and I finally got the test compiled up for it to be not trash? Anyhow, here's some new stuff compared to Bootleg Undertale.
-Text scrolling has been optimized, it can now also automatically spaces fonts so one can actually read it.
-Running! NPCs can't do this yet, so they lag behind.
-Very barebones NPC following scripts. It's rather buggy, and I have been trying to fix it up, hence the debug info on the test game below.
-Talking animations for NPCs (Dunno why I never supported it before. They also now face the player on contact)
-Corner walking and animations (Always found the older walking style primitive)
-Proper layering! NPCs and maps can now have tiles above and below the player!
(Flash test here)
Nothing in here is perfect. In fact, it's pretty buggy. But if there's any changes you want, I might try to implement them. Most of the sprites are test sprites, so ignore how much I reuse the one NPC sprite set.