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[Tutorial] Ripping from Unity games.

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I'm not the best at explaining things but here we go, I also like to use images.


Grab UnityStudio

1. Exporting Models

Go to the Unity Game's Folder GAMENAME_Data.
File > Load File/Folder select the file/folder with the assets you wish to open.
Use the Scene Hierarchy to export models, select the model you want to export. Or just use the "Export > All 3D Objects (Split)" option and look through'em with Noesis
Once Selected go to Export > Export Selected 3D Objects. They export in FBX format, so use Noesis to convert to dae if your preferred program can't open it. You may need to select "FlipUVs" when converting with Noesis.

Or you could just export the mesh from the asset list which doesn't export the rigging. Sad


2. Exporting Textures, Sprites, and Sounds

Usually exporting the model also exports the textures, but sometimes it doesn't export the correct textures.

Go to the Asset List, find and select the Texture(Texture2D)/Sprite(Texture2D)/Sounds(AudioClip) you wish to export, then go to Export > Selected Assets

3. Compressed/Cached Assets

Some games have their assets compressed as .unity3D, or in a "StreamingAssets" folder, and sometimes without a file extension open the asset up in a hex editor to see if it has the "UnityFS" Header then you can continue.

Go to the Cache/Unity3D folder other than the cache, this is different for most games. You can find the cache data in User/AppData/LocalLow/Unity/WebPlayer/Cache. Cache assets files are usually named __Data. Extract Folder won't detect anything without a file extension.
File > Extract Bundle/Folder then select the Unity3D/__data file/folder you wish to decompress.
It should spit out a asset_name.unity3D_unpacked folder with a CAB-NameOfAsset file inside, then just repeat the processes above.

Congrats! Now you (Hopefully) know how to rip from Unity games!
[Image: R8qna9Q.gif]

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