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[Tutorial] Blender 2.49B Apply Textures

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Blender 2.49B Applying Texture Types Tutorial.

Before we begin: Please note that I am self-taught. This is by trial and error, so if anything is described incorrectly, please P.M me so I can rectify the mistake.

Chapter 1: Introduction; Complete;
Chapter 2: Diffuse Maps; Complete;
Chapter 3: Normal / Bump Maps; Incomplete;
Chapter 4: Specular Maps; Incomplete;
Chapter 5: Alpha Maps; Incomplete;

Chapter #1: Introduction;
As my fiance constantly asks me to texture the models she is working on, and she's slowly learning to model herself, I've decided to type up a tutorial for you. This tutorial will cover a multitude of texture types. This tutorial is written with beginners in mind. As I had more than a nightmarish time trying to learn these simple methods, I thought it best to create tutorials on them. Any feedback and/or questions are welcome.

Covered Textures in this reading:

Diffuse Maps: These maps are the base texture. They provide the mesh with its wonderful array of colours.

Required Tools:
A ) Blender 2.49B.
B ) A mesh, with the map specified above. For this reading, I'm using a Pizza Box from Teenage Mutant Ninja Turtles. You can download it HERE. This model was ripped by yours truly.

Chapter 1.A: Setting up the stage;

Step 1) Press A. Make sure that no objects are highlighted.
//Authors Note: The "A" key is a shortcut to select / deselect all meshes.
Step 2) Right-click the cube that is set on the stage by default.
Step 3) Press delete, or "x" and delete the cube, as we will not need it.( Fig 1.A )
.gif  Fig 1.A.gif (Size: 111.14 KB / Downloads: 3)
Step 4) Right-Click the default lamp and camera, and press H. We want to keep the lamp for lighting, the camera for rendering.
Step 5) Click on File, and import your mesh.( Fig 1.B )
.gif  Fig 1.B.gif (Size: 139.56 KB / Downloads: 1)

Chapter 2: Diffuse Map;

A diffuse map, is named as "XXX.YYY", "XXX_DIFF.YYY", "XXX_D.YYY", etc. XXX = file name. YYY = file type. Different games use different file types. Blender is able to import a nice array of file types. .png, bmp, tga, dds, etc. If the file type can not be imported using Blender, use XNView to open the image, and than save the image as an alternate file type.

Step 1) Right-Click on the mesh, and make sure it is highlighted.
Step 2) Press either F5, or left click on the materials tab.( Fig 2.A )
.gif  Fig 2.A.gif (Size: 106.79 KB / Downloads: 1)
Step 3) In the "Links And Pipeline" under "Link To Object", left click on "Add New". This will link a material to the object. A material can be linked to multiple objects, by left clicking on the "arrow" that's next to the "Add New" tab.
Step 4) Rename the material. For this example, I am using "TMNT_Pizza Box", but you can name it whatever you wish.( Fig 2.B )
.gif  Fig 2.B.gif (Size: 144.82 KB / Downloads: 2)
Step 5) In the "Texture" tab, click on "Add New" and renaming it to something. For this example, I will be using "Kd", but you can use anything that you wish.( Fig 2.C )
.gif  Fig 2.C.gif (Size: 143.7 KB / Downloads: 0)
Step 6) Click on "Map Input" in the Texture Tab, and change the value from, "Orco" to "UV". Leave all the other values at default. ( Fig 2.D )
.gif  Fig 2.D.gif (Size: 155.69 KB / Downloads: 0)
Step 7) Now click on the "Textures" button and change the "Texture Type" to "Image".( Fig 2.E )
.gif  Fig 2.E.gif (Size: 113.11 KB / Downloads: 0)
Step 8) Click on "Load" and go to the directory that contains the Texture.
Click on "Add Image".( Fig 2.F )
.gif  Fig 2.F.gif (Size: 116.07 KB / Downloads: 1)
Step 9) Press F12, to Render your model, which is now textured, with a diffuse map.( Fig 2.E )
.gif  Fig 2.G.gif (Size: 36.16 KB / Downloads: 1)
Step 10) Save the file, by pressing F2. We will be using this model in the next chapter.

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