Something I thought we could discuss for quite some time now. What do you guys think about the ratio of money spent versus time played in games these days?
Retail price games are often in the $60 range. Many, however, only give say, 4-7 hours of gameplay. However if you look at indie price games such as Terraria or Minecraft ($15 and $30 respectively), you get over 400+ hours of gameplay. One could argue the type of game influences that too, since these are open sandbox games. However, what about indie games in the same vein as retail games, such as the Binding of Isaac versus Legend of Zelda?
How do you feel on the money spent versus play time ratio?
Before anyone says this, I'll just say it now: "Who cares about the price? As long as you enjoy the game, the money wasn't wasted/money was well spent." This is true, but doesn't extend this discussion.
Retail price games are often in the $60 range. Many, however, only give say, 4-7 hours of gameplay. However if you look at indie price games such as Terraria or Minecraft ($15 and $30 respectively), you get over 400+ hours of gameplay. One could argue the type of game influences that too, since these are open sandbox games. However, what about indie games in the same vein as retail games, such as the Binding of Isaac versus Legend of Zelda?
How do you feel on the money spent versus play time ratio?
Before anyone says this, I'll just say it now: "Who cares about the price? As long as you enjoy the game, the money wasn't wasted/money was well spent." This is true, but doesn't extend this discussion.