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Sim Theme Park [World] Z-Buffer? (Flat Model Help)

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I'm having some issues ripping Sim Theme Park (AKA Theme Park World) for the PC. It uses DirectX, so I'm using NinjaRipper. I've attached DXWnd to try to edit some of the DirectX properties and make it more compatible for ripping.

I've read online that someone successfully ran an OpenGL wrapper on it, so I'd like to try that as well with 3DVia Printscreen, but I can't find a good DirectX - OpenGL wrapper. Does someone know of a working wrapper?

Currently, this is the progress I've had. Please view the attached images. The output model from Ninja Ripper is completely flat. There are some layers, as in the overlay is on one layer and ect. I've read that people are having this same issue trying to rip from the Playstation 1 emulator. I've also read it's an issue with emulated Z-Buffering, but I don't know anything about this and they may be wrong.

I've tried scaling the model on the z-axis too, but there is no depth to the model.

I can send more screenshots and a model later since I'm using my phone to post.

.jpg   Sim Theme Park Capture.jpg (Size: 91.86 KB / Downloads: 1)

.jpg   Sim Theme Park Help.jpg (Size: 188.3 KB / Downloads: 1)

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