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Tokyo Mirage Sessions #FE

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Hello everyone!

After some consideration, I decided to post in this forum looking for help on converting models from TMS#FE into a format that's acceptable on TheModelsResource!

I've been ripping models and textures from the game on-and-off, and have built up a pretty nice collection already, but have limited knowledge on things concerning modelling and 3D editing programs.
If possible I'd like to make all the things I've ripped so far public, which is why I'd like to ask for help from anyone more knowledgable than me when it comes to file formats, UVs, bones, ect.

Here's the facts and what models I have ripped so far:
  • Every model in in a .bfres format
  • I have ripped the HQ textures, .obj and .mtl files from these .bfres files
  • The .obj files' UVs seem to be hit or miss
  • After importing them into 3DS max, the entire model behaves like one mesh (I think)
  • Bones are correct but immoble. Don't know enough 3D to give a better description
Here's a list of models that I've ripped so far.
  • All Player Characters
  • All Player Character Skin (NA/Censored Version)
  • All allied Mirages
  • All Mirage Promotions
  • All Mirage "objects" (Pegasus, Bikes)
  • Maiko, Barry, Tiki models and Skins
  • All Rapiers
  • All Swords
  • Store Clerk models (Shio/Anna)
Just as proof that I'm not making a fool of anyone, two screenshots of an imported .bfres and applied textures.

Thanks for reading and I hope someone out there is interested in helping to make these bad boys usable for everyone. Smile

~ Eevee

.png   3dsmax_2017-08-17_18-14-37.png (Size: 222.6 KB / Downloads: 20)

.png   3dsmax_2017-08-17_18-16-27.png (Size: 109.86 KB / Downloads: 14)

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