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Sonic Fangame experiment

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About 5-7 years ago, I tried making A sonic fangame with hand-drawn sprites. That did not go well at all.
Now, I'm attempting to remake it completely from the ground up with a new story, and in the style of the Genesis/Mega drive games. It's an experiment to see if I can make a decent Sonic fangame using Construct 2. Unlike Prior Construct 2 projects, this one has full sound effects and music. I've created a Demo that covers a prototype of the first act of Zone 1, Shift Hill Zone. Nothing special yet, but a lot of potential, and I made a couple challenging puzzles that require precision jumping. Also, a pretty decent cutscene.

Special thanks to:
Mr Lange for ripping the sound effects
Daniel Sidney for Ripping the sprites used in the cutscene.
Dolphman, for making two different (custom) sets of Motobugs, Because I had quite some fun using as many different yypes of the same enemy as possible just for fun. Also, for ripping the Sonic 3 enemies.
Mr. C for the Sonic 1 Enemies, specifically from the Non-official Sonic Genesis.
Everyone listed in the Menu.

Note that the Current Demo must be played using a Gamepad. I will make a keyboard version soon.
Unfortunately, I ran into the same file size problem as before, So until I can access a file sharing site, There won't be a link.

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