Since we have a general help thread for ripping models ("How do you rip models"), but not a general help thread for models themselves, I felt I should make one.
As some of you may already know, I am having an extremely hard time trying to convert character models from Bayonetta. Ripping them is easy, but converting them with their textures displaying correctly is very, very hard.
For example, here is default Bayonetta, completely textured and with unneeded meshes removed.
Now I'll export her to an .obj just to see if the textures are correct, and...
As you can see, this doesn't look right. The transparency on the glasses lenses aren't working like how they should, and her eyebrows allow me to see into her head (it's not very apparent in this picture, but believe me, if you were to move the viewport around, you can see right into her head).
What can I do to fix these issues?
As some of you may already know, I am having an extremely hard time trying to convert character models from Bayonetta. Ripping them is easy, but converting them with their textures displaying correctly is very, very hard.
For example, here is default Bayonetta, completely textured and with unneeded meshes removed.
Now I'll export her to an .obj just to see if the textures are correct, and...
As you can see, this doesn't look right. The transparency on the glasses lenses aren't working like how they should, and her eyebrows allow me to see into her head (it's not very apparent in this picture, but believe me, if you were to move the viewport around, you can see right into her head).
What can I do to fix these issues?