How to get the images and sound from a Construct2-made game, which uses node-webkit (NWJS) to create windows executables?
Sample game (free): AnimeNovel.exe demo, 310MB
![[Image: Fpy4W8L.png]]()
(locales/ is empty)
I tried using dragon unpacker (hyperripper) on the .exe, .dat (no results) and .pak files:
![[Image: 9oeJOey.png]]()
(.exe, not sure these images are used in-game and none of the actual interesting art is there)
![[Image: ONxsR7G.png]]()
(.pak, apparently some NWJS internal files)
It looks like ( https://github.com/nwjs/nw.js/issues/1637 ) Construct2 team requested NWJS to implement protection of game files in 2014 but it seems it was rejected. Scirra might have implemented their own protection method.
Would love any clues. I could not find any Construct2 extractors at all.
Sample game (free): AnimeNovel.exe demo, 310MB
![[Image: Fpy4W8L.png]](http://i.imgur.com/Fpy4W8L.png)
(locales/ is empty)
I tried using dragon unpacker (hyperripper) on the .exe, .dat (no results) and .pak files:
![[Image: 9oeJOey.png]](http://i.imgur.com/9oeJOey.png)
(.exe, not sure these images are used in-game and none of the actual interesting art is there)
![[Image: ONxsR7G.png]](http://i.imgur.com/ONxsR7G.png)
(.pak, apparently some NWJS internal files)
It looks like ( https://github.com/nwjs/nw.js/issues/1637 ) Construct2 team requested NWJS to implement protection of game files in 2014 but it seems it was rejected. Scirra might have implemented their own protection method.
Would love any clues. I could not find any Construct2 extractors at all.