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how to import .model .anm .tanm .sk for models and animation

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i have 3d models from yugioh duel terminal and i can't open them convert them or view them properly.

i have exported the files from .bin files using a bms file from http://aluigi.altervista.org/bms/yugioh_duel.bms

i can import the.model files into 3ds max with a max script from http://www.mediafire.com/file/64ckasop2a...oh_duel.ms
but due to the way the max script has been made all the objects have been renamed and that doesnt help if you want to get all the bones named correctly so if any one can fix the max script above show us your magic

i can't import convert view or translate any of the info in any of the .anm or .tanm to get them into 3ds max or even other 3d animation software to convert them and i think the .anm files are animation for the models and the .tanm i think is texture animations

i can't import or convert the .sk files but i went into hex editor to see if i can read the info and its the skinning for the bones to effect the models i believe and with out any chance to import them and make the model and bones to be the original names given by konami the .sk will not effect the bones witch means the model will not be animated

this is the url to the site that contains the complete file systems of the duel terminal https://mega.nz/#!p54RRZpQ!KE4GoniuEaoEy...07bCguhctg

and based of what i have researched there are 749 different models in this folder and each model at least has 6 animations each

have a good day

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