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Cleaning up random gaps tutorial

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I doubt I'm the only one who is has encountered this problem, but for those who want to know how to fix it, I am here to help. Let's take a look at what we are talking about in Blender:


.png  Dudley Puppy Tut 1.png (Size: 321.17 KB / Downloads: 12)

The first step is to select the mesh and go into edit mode. The next photo will show you what you need to do next.


.png  Dudley Puppy Tut 2.png (Size: 329.91 KB / Downloads: 10)

Now that we are in edit mode, let's make sure all vertices are selected and remove doubles. If only some of them are selected, press the A key twice to unselect and reselect everything. Once the doubles are removed, we'll be able to go to the next step: Recalculating the normals.


.png  Dudley Puppy Tut 3.png (Size: 328.15 KB / Downloads: 12)

There are several ways to do this, but I recommend pressing CTRL and N. You could also click on the Shading/UVs tab and recalculate them from there or go to mesh menu and select normals, then recalculate outside to do the same thing. We still the odds lines to deal with though.


.png  Dudley Puppy Tut 4.png (Size: 362.21 KB / Downloads: 12)

Click where it says Mesh, go to Clean up, then click Delete Loose. This should solve the issue with loose dots and lines. If done correctly, your ripped model should end up looking more like this.


.png  Dudley Puppy Results.png (Size: 292.61 KB / Downloads: 10)

I hope this helps people.

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