As you all know, I am a huge fan of Platinum Games, and I am currently ripping models from Bayonetta. I can rip every model just fine, but Bayonetta and Jeanne are giving me problems, since their hands have extra pairs of fingers on each one that are very hard to delete, and even if you can delete them without the entire hand being deleted, you need to re-rig the finger bones. (Anarchy Reigns looks to have the same problem from the few characters I looked at)
So I thought we could do a team effort here, in which we all work together to rip models from Platinum's games, as well as examine the file types, solve the mystery of the extra pairs of fingers, and whatnot. Your help and contributions will be greatly appreciated.
Here are all of the games from Platinum that are on systems we can rip from:
Madworld (Wii)
Infinite Space (NDS)
Bayonetta (PS3/X360)
Vanquish (PS3/X360)
Max Anarchy / Anarchy Reigns (PS3/X360)
Metal Gear Rising: Revengeance (PS3/X360/PC)
The only games I've looked at out of all of these are Madworld, Bayonetta (X360), Vanquish (PS3), and Anarchy Reigns (X360). Madworld's models use a .dat format just like all of the others, but Noesis cannot look at them. (I'm guessing they use a different encryption/compression/storage method than the games from Bayonetta onward) Noesis can open Vanquish models, but it will not display or export mesh or texture data, only bone data. Noesis can also open Anarchy Reigns models, but most of the textures end up being shrunken down. From the looks of things, Anarchy Reigns uses a different method for storing its textures.
If you have any questions, feel free to ask. Thanks.
So I thought we could do a team effort here, in which we all work together to rip models from Platinum's games, as well as examine the file types, solve the mystery of the extra pairs of fingers, and whatnot. Your help and contributions will be greatly appreciated.
Here are all of the games from Platinum that are on systems we can rip from:
Madworld (Wii)
Infinite Space (NDS)
Bayonetta (PS3/X360)
Vanquish (PS3/X360)
Max Anarchy / Anarchy Reigns (PS3/X360)
Metal Gear Rising: Revengeance (PS3/X360/PC)
The only games I've looked at out of all of these are Madworld, Bayonetta (X360), Vanquish (PS3), and Anarchy Reigns (X360). Madworld's models use a .dat format just like all of the others, but Noesis cannot look at them. (I'm guessing they use a different encryption/compression/storage method than the games from Bayonetta onward) Noesis can open Vanquish models, but it will not display or export mesh or texture data, only bone data. Noesis can also open Anarchy Reigns models, but most of the textures end up being shrunken down. From the looks of things, Anarchy Reigns uses a different method for storing its textures.
If you have any questions, feel free to ask. Thanks.