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Touhou Sky Arena - How to rip models from there?

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Hello everyone, TrinitroMan is here once again. This time, I would like to try out that ripping as well, and there is no better way to start than a game that I am really enjoying playing: Touhou Sky Arena.
Sadly, I have absolutely no idea, how to do that, and Google was not very helpful regarding that topic either (it only gave me the already existing model rips of Touhou Sky Arena, which are sadly incomplete).
So I would really like to have some guidance regarding the model ripping (complete with textures, rigging for animations, and hopefully animations themselves) of Touhou Sky Arena. Like, for example, what programs should be used?
Thanks in advance!

Luigi's Mansion: Dark Moon [3DS]

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Its turns out that I was able to extract the content files from Luigi's Mansion: Dark Moon for 3DS

Apparently, they use .data as common format along with .dict files.

I'm have been interested to looking for models, but I'm not too smart to using Hex editor or such...

If anyone interest to looking into the file, create a tool or extractor .etc, just send me a PM then.

I've got to write a paper in Euro History

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Disclaimer up front. The teacher's made it pretty clear that the topic doesn't have to pertain to Europe. It doesn't even necessarily have to pertain to history, though I think I'm gonna keep on that as a safe zone. Every year, someone does something about guns so there's that.

Anyway, I have to choose three subjects, and the teacher chooses which one I do. I don't particularly care for the format, but its her system and its workable.

Here are my topics. Any thoughts, opinions, or alternatives are appreciated. These are just pitches at the moment, and I will expand upon whichever one ends up getting selected. Thank you for your time regardless of whether or not you choose to read and/or help.

Chernobyl



Chernobyl was a city in The Kiev Oblast,Ukrainian Soviet Socialist Republic which was afflicted with a grave disaster. The Geiger counters of Chernobyl’s Lenin Power Station’s control room read 3.6. They were never meant to go above 3.6, which by all accounts was a safe reading. In actuality, if proper Geiger counters were implemented, they would have read 15,000. On April 26th, 1986, an explosion went off in The Chernobyl Nuclear Power Plant, spewing a swath of fire and radioactive particles into the air, creeping through the atmosphere to Ukraine, Belarus, Russia, Bulgaria, Finland, France, Germany, Greece, Italy, Poland, Sweden, The United Kingdom, Turkey, China, and Japan. 5% of Chernobyl’s explosive output found its way into North Africa, accumulating Cesium-137, Plutonium-239 and Plutonium-240 in The Nile River. 1% of the initial blast found its way to North America. By Soviet accounts, 31 people died during this event, but some figures indicate that Chernobyl was responsible for the deaths of as many as 985,000 people. Six days after the Lenin Nuclear power station exploded, Alexei Ananenko, Boris Baranov, and Valeri Bezpalov volunteered to dive into the cooling chambers of the facility. They had to manually turn valves underneath the water to pump 20,000 tonnes of radioactive water. Had they not succeeded, a thermal explosion would have gone off. The fires of Chernobyl were finally finally made controllable in mid-ay.

Ferrous Metals

The Yoruba of Western Africa believed in many spirits, and many gods. One among them has many names. Some call him Ogun, some call him Ogu or other similar names. The general consensus is that Ogun was the Spirit of Iron. He had a brother, Sango, the spirit of fire. So, why do I bring notice to deities of West Africa? Ogun’s story revolves around the people’s need to land from the forests. They simply couldn’t do it with the softer metals at their disposal. Ogun was responsible for the gift of iron, like Prometheus gave fire to the greek in their mythology.
I bring to your attention this most ancient of deities because his existence in the tales of The Yoruba are a demonstration of the changing times in Africa. For, at this time, humanity was taking control of the earth around it. We were harnessing the power of iron.

History of Semi - Automatic Rifles

The first successful semi-automatic rifle design was given to the world by Ferdinand Ritter von Mannlicher with the M1885. Mannlicher was an esteemed German engineer known more for his bolt-action rifles and pistols.

General consensus recognizes the M1908 Mondragon Semiautomatic rifle as the first adopted military semi-automatic rifle, though there were danish rifles adopted in the 1890s in extremely small numbers with limited success. Despite the rifle being designed by the Mexican General, Manuel Mondragon, the rifle itself was manufactured in Switzerland.

Interest for a semi-automatic rifle raised in The United States in 1901 with military trials being helf from 1916 to 1918. John C. Garand began work in 1919 at the Springfield Armory on what would become the M1922 in 1924. He designed a .276 caliber round which gained favor over the .30-06 round the military was using at the time. However, General Douglas MacArthur ordered that all resources from the .276’s development be moved to work on the .30-06. On August 3rd, 1933, The Garand Rifle was re-designated Semi-Automatic Rifle, Caliber 30, M1. The M1 Garand is notable as being the first standardized Semi-Automatic Rifle as of January 9th, 1936. By the end of its career, approximately 5.4 million M1 Garands had been brought upon the world. It made its mark in history, performing during World War 2 against German Karabiner 98k’s, a german bolt-action rifle, and found its way into all US conflicts until 1965 when the transition to the M14, a derivative of the M1, was complete. Reserve forces outside The United States would continue to use the Garand rifle into the 1970s and surplus rifles were provided to Germany, Italy, and Japan after the events of World War 2.



So, thoughts, opinions, and/or alternatives?

Atomic Lemons (My rock band)

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Hello everyone! 


I want to present you all Atomic Lemons, a rock band I've been in for three years now as the bass player. Our main influences are bands from the classic British rock, like The Beatles and Queen.
I actually did a similar thread last year with some of the songs we recorded ouselves, but last september we finally recorded an EP at a professional studio, and even a professional videoclip! Our full EP can be found for free in Spotify searching for "Atomic Lemons", but here I'll leave you the videoclip for our song "I Can't Sing" on Youtube:

https://www.youtube.com/watch?v=ducF638Dlw8

Also, we recently uploaded a new song, "You And Me", along with a more humble video. Here it is, also from our Youtube channel:

https://www.youtube.com/watch?v=j2bOEvFr6IA

Finally, I'd like to ask you that, if you liked our music, please vote us via Facebook in the contest Musicaula, it won't take you more than ten seconds! Just enter the following link and click the blue button on the right with the "votar" label (sorry the page is in Spanish [Image: tongue.png]), enter your Facebook account if you're not already logged in, and a message will appear asking you to agree with the terms; just click on the little box for it to be checked and that's all! Every vote helps us a lot so thank your very much for your time, and I hope you enjoy our music!

https://premium.easypromosapp.com/voteme/32034/620158106

Puzzle League's 20th Anniversary

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October 27th, 2015 is a special day for all Puzzle League Pros, for that very day will mark the 20th anniversary of Intelligent Systems' brain-busting Panel de Pon / Puzzle League series.

Let's take our time into saying thanks to Intelligent Systems for making such an addictive puzzler.
Recall your Puzzle memories here.
I'll never forget the first time I got into the Puzzle League with the SNES version of Tetris Attack. At first, I didn't know how I was doing, but once I learned, oh boy, I became a Puzzle God.

Happy 20th Anniversary, Panel de Pon / Puzzle League! We love you!

hi

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i'm sure the community is very different since i mostly remember pixeltendo than tsr, but i have been working my way back into my creative ventures

hopefully this is a positive experience that helps me grow further Smile

Why the fuck is there not a Bloodborne thread?

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Seriously, why isn't there one?

Anyway discuss the game here. Anything that's lore/story centered that goes past the first boss you should probably put in spoilers, so as not to ruin the experience of discovery for members who want to discover it all themselves. 

Who has it, who is enjoying it, etc. etc? 

So far I'm loving it, getting punished for simple mistakes most of the time and really enjoying the more aggressive AI this time around. At first I felt it was a bit too easy in boss difficulty but now that I'm around boss 5 or 6 I'm getting my ass handed to me and it is refreshing. 

all my custom stuff.

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i'll post here all my custom stuff:

Bomberman Sprites(based on sonic's gba style):
all my Jump Ultimate Stars Styled incomplete stuff(i never completed anyone in that style xP):
my klonoa stuff:

Seeking advice on correctly viewing obj files from Summoners War

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(Hi, new member here, sorry if I posted this topic in the wrong place, it looked about right though.)

Okay, I've scoured Google and searched for hours and found not a hint of info about which program I should use to correctly view the Summoners War obj files from here: http://www.models-resource.com/mobile/summonerswar/

I apologize if this HAS been brought up, but I've tried at least 10 different obj viewers and all of them of problems viewing certain parts of the file.  Most of them couldn't not even open the file at all, and the ones that could had some sort of anomaly.   I don't if they were perhaps ripped incorrectly, or what.  Each program seems to view something that the other cannot. 

Now, I'm not very experienced with 3D models, so hopefully there is just a simple setting I need to fix?  I've at least always been able to view other obj and nif models with no issues in the past, which is why I'm confused.

Here is some visual examples of my problem.  

MeshLab

.jpg   Fire Harpie Hr MeshLab.jpg (Size: 88.74 KB / Downloads: 5)

Poser Pro 2014

.jpg   Fire Harpie Hr Poser Pro 2014.jpg (Size: 65.22 KB / Downloads: 5)

Open 3D Model Viewer

.jpg   Fire Harpie Hr Open3dModelViewer.jpg (Size: 81.69 KB / Downloads: 6)

Any help would be greatly appreciated, thank you for your time reading.

Looks simple, but can't work out transparency. [Solved]

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Hey guys,

so I've got a game here I'm trying to rip that looks super easy, but the big pieces of art seem to be giving me some grief.

[Image: JX8CdDB.png]

As you can see, I can get them working just fine in tiledGGD, but the outline disappears with transparency enabled. When disabled, it looks like this:

[Image: 0wqe0pE.png]

As you can see, there's a bunch of weird colors going on in these spots... And I have no clue what to do to fix this. Here is the file these came from specifically:
https://dl.dropboxusercontent.com/u/26973982/rom02.bin


If anyone has any clue, I'd appreciate it:

4x4 Tiled, 16 BPP, Little Endian
Palette is RGB.

Thanks!

Pac-Man World 3 - Voice of Pac-Man

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Hello, Recently I've been trying to get a hold of voice clips from PMW3 and some of you who have read my previous thread probably remember that I ran into problems and cannot seem to get the raw files decided or anything. I would record them but again, dumping audio in dolphin for me on that game always ended up choppy and slow for some odd reason, plus my old laptop decided to crap out on me so I no longer have said files. (And the ROM in question on my computer)

The voice clips I'm interested in the most belong to Pac-Man himself, voiced by Martin T. Sherman. ((Honestly it's much better compared to his new Ghostly Adventures actress...)) I mainly am looking for his normal hurt grunts/screams and a few of his "cheers" if available such as his "Yahoo!" When sliding down a pole.

My main purpose I really want these is for a optional MUGEN sound pack for one of my characters that my friend is working on, which at the moment, he uses his Pac-Man 2 voice. Any help would be appreciated whether it's recorded or ripped from the files. I can't seem to convert them properly though with any VG sound tool though and I don't have any knowledge of what ".STR" is for.

Any help would be greatly appreciated, thank you.

ripping playstation 2 model?

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how i can ripping playstation 2 model

Yang's Sprites(Need Critiques)

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Hello, im posting here my most recent sprites, and i want some construtive critiques on some of these. Smile

Isaac(Golden Sun):
[Image: NLOCsXf.png]
He's a playable character on my smash bros fangame, so he's going to get moves. Smile

Axel(Disgaea 2):
[Image: 5UcZH2w.png]
Assist Character.

Some portraits:
Dark Pit:
[Image: Hb3M5f2.png]
Ike:
[Image: VFH1KWP.png]
Kirby:
[Image: ROzVbMu.png]
Mario:
[Image: 8SMkrDU.png]
Master Core:
[Image: 4hRiv6u.png]
Pikachu:
[Image: stKpKhU.png]
Slime(Dragon Quest):
[Image: rDG81j5.png]
Sonic:
[Image: AsbtGNb.png]
Villager(Yeah, i know i missed a "L" )
[Image: wMKq5XI.png]
Yoshi:
[Image: Is476rP.png]
Young Link:
[Image: y60fcYp.png]


Some Itens:
Mushroom:
[Image: ol45Fua.png]
Poison Mushroom:
[Image: RVPu1pR.png]
PokeBall:
[Image: NJXN844.png]


And that's all Folks!
(Positive C+C is greatly appreciated)
[/img]

Tales of Symphonia SFXs

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Could someone Rip ToS, Lloyd's Voice effects?


And also Cless's Voice effects from Tales of Phantasia(The Japanese Snes One)?

kitsu is modeling

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i'm not a model though


but anyways, this is my first serious attempt at blender
[Image: hk76E.png]
[Image: hmxbO.png]

main goal right now is to learn while aiming towards printable things
I'm thinking I might start over from the base though (or from scratch)

ripping rule of rose model?

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could some one can ripp some model from rule of rose game? thankyou

Mafia: The City of Lost Heaven model

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could some one please port some model from the game mafia 1 thankyou

[HELP!] League of Legends models

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I managed to get ahold of some League of legends models.
Only issue is I don't know exactly what programs I can use them in.
The file formats are .blnd, .inibin, .manifest and .skl and skn. 
The textures are .DDS files. 

can anyone help? ;w; I'd personally like to use these models in blender 

Turmoil

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“Hounds The Last Hope has made its grand opening so recently that, I wanted to share my reflections about this game with fellow gamers. It is a Third Person Shooting game, and there is a very large selection of weapon choice. From shooting guns to shields, from blades to bomb raining Minigun, to Sniper Rifles, it does not let you miss any arsenal you would like to use. The sign up process was so quick and it directly leads you to quick tutorial: Hounds Sign Up. Yet any instruction does not confine you with pre-defined rules how to lead your own experience. With friends, the game is indeed better. You can form your own clan, and start readying for the next battle. The world is in total turmoil, after it is hit by a deadly virus, and it either killed the people or turned them into zombies that we now fight.

Sprite Sheet Maker

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Ok guys, it seems we've got a situation on our hands. Now it's by no means a huge, big big thing, but it's something that is important for our sanity and for production levels in producing sprite sheets.

We need an application made, that can make sprite sheets for us. Because manually making them takes a LOT of time, and all other options currently have issues.

Most software online that makes sprite sheets you'll find make them "efficient" for programmers. Meaning, they're automated to make use of as little file size and dimensions as possible. That makes them ugly to the human eye when browsing, or for small-user use.

Do we know anybody who could work on a project such as this?
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