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Verifiaman's fangame mockups.

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Around a year after I graduated from high school i discovered this nifty little program called TiledQT. With it, I could learn to make games, custom animations, and even edit certain files.

I just use it to make video game mockups. These Mockups are based on the Mega Man Zero and ZX games, using tiles and sprites from both series. All the maps were made using a series of squares I overlayed over the map, and then removed before posting to DeviantArt or Pixiv. These squares were the exact size of a GBA screen, and coupled with my knowledge of how Zero and the ZX characters move, allowed me to position enemies and obstacles in a fair way.

Now I used some boundaries in order to make these levels. You can see that Zero is a different color. That is the Junk Armor/ Hard Mode Armor. You won't take double damage or anything, it's just to show how weakened he is, because he was awakened in such a weird way. He cannot dash. He cannot Wall Jump. He cannot breathe underwater. He cannot stay in extremely cold or hot areas for too long. He cannot charge his buster. He ONLY has his buster for the first part of the 'game'. He's basically at this point MM1-3 Mega Man, only he can crouch instead of slide. You will need to find upgrades hidden in the levels or buy them yourself to power up.

Since I plan to redo the intro stage sometime this month, I will only post the Levels I'm satisfied with. Here they are. Each of these are works in progress, but still have enough done to get Zero to the boss level.


Area A-2
[Image: 54527778_p0_zpsfnwmihj8.png]
the Zero enemies in this stage. These are the only enemies you can destroy with your current equipment. the ZX enemies are too strong to destroy, but can be stunned for a few seconds with your buster, allowing you to walk past them. ZX enemies that barely comes above Zero's legs can be destroyed though.

Area A-3
[Image: 55075094_p0_zpsr7bn9voz.png]


Area I-1

[Image: 55075291_p0_zpsetw1wwt0.png]

Area I-2

[Image: 55075486_p0_zpstazowabn.png]

 This is the first area to use the shop system. Basically in some stages there are either Pseudoroids or Biometal users. In the case of the former you can just buy or find the upgrade in the stage, but with the latter if you beat the biometal user, you get that upgrade along with the upgrade for the upgrade(Example. you get the Dash Jump, or Dash LV1 here. Beating the Biometal user in this level will give you the LV1 Dash, as well as the LV2 dash without having to pay or find them.) Biometal users are optional and if you don't beat them, they'll return in the final level. A Biometal user will stay in a level until you beat two Mutos, then they will move to another level. The Dash Jump is a mandatory upgrade and is unskippable.


Area I-3

[Image: 55075625_p0_zps23rqbptz.png]

When battling Pseudoroids, Zero can't harm them with the weapons he'll get until he gets a full body upgrade. the tradeoff here is that the Pseudoroids are on a time limit. If you played Mega Man ZX or ZX Advent, you'll know that they use Model W to power them. Well since Model W is gone, they have no way to recharge power, so you simply must survive their attacks until they shut down and teleport away. In the case of Hedgeshock, She is a lot faster and jump happy than in advent, but all you have to do for this first Pseudoroid is simply crouch on the bottom platform and she'll miss all her attacks.



First mission briefing.

[Image: megaman_zero_xtreme_area_f_stage_select_...cilbby.png]

Stage select works differently as well. The main bosses are the eight judges from Mega Man Zero 3, but they have 2 or 3 Mutos under their command in the same stage.  These stages are a somewhat Metroid/ Megaman-like deal where you can choose any of the bosses in any order you like, though beating the Judge first will have a beneficial effect on the stage and make it easier. If you see (Damaged) next to the boss name, this means that boss will be easy pickings. Likewise, if you see (Upgraded) next to the boss name, that boss will be stronger and start using it's EX skills more. Either way there will be a room gimmick if you see a boss with (weakened) or (upgraded) next to it. In the case of Staggroff, you have until time runs out to defeat him, otherwise Zero and the boss will be destroyed.




And lastly for now: Area F-1 (Frozen)

[Image: 55162792_p0_zpszjvbdlgu.png]

Because Zero is so weak, he cannot stay in the cold for long. When he steps into a cold area anywhere in the level, he will have three minutes to get to a heat source before he falls to the ground. The flowing water here flows in from another part of the level, and is hot enough to warm Zero up. You can also use health pickups to warm yourself up as well. He also cannot stay in the water here otherwise the timer will go down even faster.

The ZX enemy guarding the F-4 entrance means that a Pseudoroid or Biometal user is located in that area.  Beating Flizard will flood Area F-1 with liquid from F-2(and will flood other areas too like F-4. not all of Area F wil be flooded.) as well as melt all the ice and snow.

So that's it. What do you guys think?
Yes I know those snowy mountains look awful. I had to guess where the mountains were from the white background to make that background work.

Pac-Man World 3 Models? (Unknown format)

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So I dumped these files with QuickBMS from PMW3 ((The Gamecube version, It's the same apparently for the PS2 version as I've tried.)) and all the files don't exactly have any sort of format to them. from what they are named though (IE: "m_pacman") it makes sense that these are more than likely the models are textures but I don't exactly know what to do. I tried importing it into Blender with no avail. Any help would be appreciated as I'm kind of stumped.

http://www.mediafire.com/download/0xsps0...3Files.zip

OBM files to 3ds max?

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Keeping it simple, i ripped PKMN Battle Revolution fsys files, extracted them, and got my obm files.
I however don't use Blender, which was the only model importer script i found.
Is there a converter or anything so i can get these obm files to work on 3DS Max instead?

Tamagotchi CD-Rom 7th Level Binary Archive

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I'm trying to rip sounds from Tamagotchi CD-Rom. The file archives are in .bin format, and the headers of said binary archives are 7LÜ. I looked this up and found out this is a "special" archive system used by 7th Level. I found 2 programs for extracting these archives; one of which was made specifically for the job but did not work with any of the archives. The other, Game Extractor, seems to be able to open all but one of the archives. Unfortunately, the archive it won't open is the one I need the most as I'm fairly certain that's where the sounds are. I have uploaded the archive (and its associated files) here. Any help would be appreciated.

The Tale of Blackhawk Striker 2 (The Game from 2004)

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Hello all, coming out of the depths of pure confusion, I've decided to make this little thread explaining the processing of this game I've found. I thought it would be neat as I really am enjoying learning about this. Working with me is Telespentry, and we've recovered a few interesting things from this game. Let's begin with the story:


I thought it would be an easy VGSC convert to rip sounds from the game Blackhawk Striker 2. I downloaded the game, and BAM. Specifically compressed files made by that company. Extensions such as *.wwv and *.wsbm I didn't know what I was looking at. I threw the audio file in chat asking for some help and read the header data. "Wild Tangent 3d 300 Compression" came up and I sent that info back into the chat. Looking through an archive website, Telespentry managed to recover tools from 15 years ago (Dates back to 2001). The two tools he eventually found were "WTViewer" and a Wild Tangent Web Plugin necessary to run WTViewer. The problem was we thought the Web Plugin was long gone; but luckily it wasn't. Opening up WTViewer, I was able to import the audio files (the *.wwv), play them at the proper sample rate, rip them and upload 'em to TSOR. I originally thought the game was made up of complete sprites, and found several menu images etc. Ripped those, until I ran into a texture for the playable choppers of the game. I realized that there were in fact models in the game and looked for the extension of it. However, I had no luck. Telespentry tried ninja ripper in it, and got it to work. While he continued to look for the models, I ripped and organized the textures onto TTR. The issue was the game was on Directx 5 &7, and not 8, which Ninja Ripper supports. However, that was the opposite. Adjusting some settings, telespentry managed to recover the UV's and the Blackhawk Chopper model. We learned that the game creates a new rotated plane every frame, so ripping multiple would produce a mesh. (Don't quote me on that). Re-exported to blender, the uv's were able to be recovered, and he saw the polygons. Overall, this was a bundle of hell to figure out, and there's still a long way to go. How could a game from 2004 be this complex and have models -.- It's fascinating in my opinion!

To do:
-Rip Sounds
-Get models working with UV's
-Learn about animations

If you would like to help, PM me! Updates coming at you soon! Stay tuned!

~Anex

Heroes V model ripping

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Has anyone figured out how to rip models from Heroes of Might and Magic V, yet?

Hello!

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What's up? Yup, I'm new here. (Actually I joined, like, a month ago, but I wanted to still make myself and introduction) I'm currently helping with the sprites of UnderTale. I kinda just have the sprites sitting around, so I'm putting them up. Anyway, I just wanted to say hello!

how i rip summoner war model ?

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how i rip summoner war model ?

i want summoner war model patch 2.0.5 

help me plzzzz !!!!

Software to make animations

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Hallo guys.

Im wondering which software you use to animate your gifs. I want to create some animated gifs. I would normally use photoshop for this but I dont know if theres other software that handles sprites better?

Best regards

De Blob 2: The Underground (*.trb)

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So the majority of this game's assets are stored in .trb files. Judging from file names and locations, I think I've figured out which ones contain models and hopefully textures as well. I was hoping someone could help me figure out the format so it can be extracted and I can pull out said models and textures.

Here are a few sample files.

Dropbox Link

Tekken 6 PSP

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Hello, I have Tekken 6 for PSP and I am trying to figure out how to extract the sounds from it. I tried using Umdgen but it seems as though the disk has hidden files and will not show the other folders containing the sounds, models, and animations. When I extract the game the file is downsized originally the game files are 800MB but when I extract them with UMDgenv400 the game files are 300MB... So I was wondering if anyone could help me with extracting the Tekken 6 PSP sound files.. Will upload the game sounds here if not too much trouble.

nvm

nvm

nvm

¡¿textures ripping from pkmn xy to download plz?!

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someone has extracted textures pokemon xy / pray? if they are from xy they serve me more !
:'v 4 models that I have to work in blender.

Mega Man SFR

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Mega Man SFR is a pretty awesome fangame.

I ripped the sprites for you guys.

First off, the robot masters.


.png   SFRMM masters.png (Size: 57.37 KB / Downloads: 13)

StreetPass Mii Plaza: Puzzle Swap?

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I was hoping someone here would like to take on the challenge of collecting and ripping all the current puzzles in StreetPass Mii Plaza: Puzzle Swap.  So far, I've only found blurry screenshots and I'm looking for pixel accurate rips of the puzzles for a project.  If there was a way to rip it myself, I would, but I don't know how at this point.

Hi?

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Well, you know, im not "new" but i never post here so... I deserve a Welcome, right? Tongue
So... Im like a Game Designer? i really love this, i started in 2010 and i found it interesting Big Grin

I dont want to lie, i came here just to look for help:
https://www.youtube.com/watch?v=0J1wOtBq6pg

I used Models from Models Resource, as you can see i suck animating, I wonder if someone wants to help? (Not exactly in that game, just any game idea, just someone in charge of 3D Stuff and i "design" the game Tongue, of course, Without Physics u.u)

Well, we dont need to discuss that right now, give me a warm welcome Cute

UV Help Request (Creditbility Reward)

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Hello there.

Ive run into a bit of a 3d bump. Ive been currently working on a 3D rendering of a character of mine. Now I've been working on this model for a long time. And now I've ran into a snag. I cant seem to get the Model to have neat and decent UV mapping. I've tried to troubleshoot the issue, but I cant solve. So I decided to try and outsource this. If anyone can spare their time and patience, could I ask you guys to help fix the UV issues? I'll post the 3D Blender files on DeviantArt.com/StrikeDaHedgehog so people can download it. Even small tips will mean alot to me. If you succeed in making a usable UV Mapping for the Character, any time I use this file in any media, I'll give you credit to the creation of that said media. Comment on the Deviant Page to accept the request and then repost on DeviantArt and message me if you complete it. Thanks.


.png   Shiro Frontpng.png (Size: 58.51 KB / Downloads: 2)

.png   untitled.png (Size: 62.93 KB / Downloads: 0)
images of the model in question

-Chris E

AVGN game

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Wow this game is hard... I consider myself decent at video games. This game is almost as hard as I wanna be the guy. Love the humor and references in it though.
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