I think it's about time I get
one topic to host these all in instead of them being all over the place. Everything will be linked to in this first post for convenience's sake, and things'll seem a little bit placeholdery at first, so please bear with me while I get things set up.
All of my importing scripts are only for 3DS Max. Sorry to those using Blender or whatever.
Model Importing MaxScripts:
(Scroll down the first post to view 'em.)
Compile Heart (Neptunia, Fairy Fencer F, Mugen Souls) - ISM2 Importer
(UPDATED!)
Go Go Hypergrind! - AMD/SKN/SHP Importer
(NEW!)
Kamen Rider: Battride War / Summonride - EMD Importer
Mega Man: Powered Up / Mega Man Maverick Hunter X - Model Importer
(NEW!)
ND Cube (Animal Crossing: amiibo Festival, Mario Party 10, Wii Party U) - BNFM Importer
Pokémon X / Y / Pokémon Omega Ruby / Alpha Sapphire - BCH Importer
Pokkén Tournament / Touch My Katamari - NUD Importer
(UPDATED!)
Sega - *NO (ENO/GNO/XNO/ZNO) Importer [Originally by ItsEasyActually]
Super Smash Bros. for Wii U / Taiko no Tatsujin Wii U - NUD Importer
(UPDATED!)
Tamsoft (Neptunia, Senran Kagura) - TMD Importer
(UPDATED!)
Telltale Games - D3DMesh Importer
Wii U - BFRES Importer [Originally by ItsEasyActually]
QuickBMS Scripts:
Archive Extraction:
Bomberman Hardball - MRG Extractor
Compile Heart (PC) - CL3 Extractor [Originally by Ekey]
Hyperdevotion Noire - PCK Extractor
Hyrule Warriors - Sound BIN Extractor (NEW!)
Hyrule Warriors - Voice/EXCL BIN Extractor (NEW!)
Kamen Rider Battride War II/Genesis & Summonride - NativePS.NCAT Extractor
Mega Man Powered Up & Maverick Hunter X - LINK Extractor [Originally by AlphaTwentyThree]
(UPDATED!)
The Legend of Zelda: Twilight Princess HD - PACK Extractor (NEW!)
Megadimension Neptunia VII - DLC ARC Extractor
Namco (Pokkén, Taiko no Tatsujin, Touch My Katamari) - DRP Extractor (UPDATED!)
ND Cube (Mario Party 10 & Animal Crossing: amiibo Festival) - BIN Extractor
NES Remix - VEW ARC Extractor
Senran Kagura: Estival Versus - BIN/TPK Extractor (NEW!)
Super Smash Bros. for Wii U - PAC Extractor
File Decompression:
Game & Wario - Decompression
Hyrule Warriors - GZ Decompression
Kirby and the Rainbow Curse/Paintbrush - ZCMP Decompression
Mario & Sonic at the Sochi 2014 Olympic Winter Games - Decompression
Mega Man Powered Up & Maverick Hunter X - CPK Decompression
Mario Tennis: Ultra Smash - Decompression
Super Monkey Ball: Banana Blitz - AVLZ Decompression
Wii Sports Club - Decompression
Texture Conversion:
Bayonetta 2 - WTA/WTP to GTX
Donkey Kong Tropical Freeze - TXTR to GTX
Hyrule Warriors - G1T to GTX [Originally by chrrox]
(UPDATED!)
Megadimension Neptunia VII - TID to DDS
Mercenary Kings - XNB to DDS
Pokkén Tournament - NUT to DDS
Super Smash Bros. for Wii U - NUT to GTX
Telltale Games - D3DTX to DDS (WORK-IN-PROGRESS)
Touch My Katamari - NUT to GXT/DDS (NEW!)
The Wonderful 101 - WTB to GTX
Wii U - BFFNT to GTX
Wii U - BFLIM to GTX
Wii U - BFRES to GTX
Wii U - TexConv2 DDS Repair
Compile Heart (Neptunia, Fairy Fencer F, Mugen Souls) - ISM2 Importer:
Gawd this model format is such a mess to work with. Data trees into data trees into data trees into... you get the point. Thankfully the formats haven't really changed much between games, so after getting it working for one game, only minor changes (if any) were done for the next (minus having to flip the endians for the PC/Vita version). Most of the original work for this script was from researching howfie's ISM2 to LightWave conversion program, so major thanks to him for that!
Last Updated:
September 10th, 2016: Updated the Console script to match the bone-fixing and material-importing changes in the PC/Vita script.
What games will this work with (PC Script)?:
Hyperdimension Neptunia Re;Birth 1
Hyperdimension Neptunia Re;Birth 2: Sisters Generation
Hyperdimension Neptunia Re;Birth 3: V Generation
Megadimension Neptunia VII
Superdimension Neptune VS Sega Hard Girls
What games will this work with (Console Script)?:
Fairy Fencer F (PC / PS3)
Hyperdimension Neptunia mk2
Hyperdimension Neptunia Victory
Mugen Souls (PS3)
Mugen Souls Z (PS3)
Download MaxScript
Download DLC .ARC Extractor (for MDNVII)
Go Go Hypergrind! - AMD/SKN/SHP Importer:
Originally written to help rip models for a friend of mine on Steam (Lucian), this model format was surprisingly one of the easiest I've worked with, taking less than a day to start and finish. The textures are in the TPL format, and can be easily extracted with BrawlBox, which the importer should automatically detect and apply if they're in the same folder.
Last Updated:
September 10th, 2016: Script released!
What games will this work with?:
Go Go Hypergrind!
Download MaxScript
Kamen Rider: Battride War / Summonride - EMD Importer:
I wrote this script up as a "just because" sort of thing. That and I grew up watching some Tokusatsu things when I was younger, so yeah. And because the model formats haven't changed a bit, this script which was designed for the first Battride War game just so happens to work with its two sequels and Summonride as well.
Last Updated:
August 27th, 2014: Added an alternative version for certain 3DS Max versions to fix rigging issues.
What games will this work with (PS3 only)?:
Kamen Rider: Battride War
Kamen Rider: Battride War II
Kamen Rider: Battride War Genesis
Kamen Rider: Summonride
Download MaxScript
Download NativePS.NCAT Extractor QuickBMS Script
Mega Man: Powered Up / Mega Man Maverick Hunter X - Model Importer:
Been meaning to finish this up for a while, considering all the work for this was done months ago. Use all three QuickBMS scripts below to unpack the files from either of the two games first, and after all that's said and done, the models will be in the aptly-named .MDL files, and the textures are the .PTEX files (which will need to be extracted using TiledGGD or the like). No automatic texture importing for this, but the material numbers will be listed in the polygon group names.
And before you ask, I do still have plans on uploading the rest of the playable characters and bosses from both games to The Models Resource.
Last Updated:
September 10th, 2016: Script released!
What games will this work with?:
Mega Man: Maverick Hunter X
Mega Man: Powered Up
Download MaxScript
Download .DAT/.LOC Extractor Script [By AlphaTwentyThree]
Download .LINK Extractor Script [Originally by AlphaTwentyThree]
Download CPK Decompression Script
ND Cube (Animal Crossing: amiibo Festival, Mario Party 10, Wii Party U) - BNFM Importer:
At first I thought that Mario Party 10 was using the same model format that practically every other Wii U game was using, boy was I wrong. But because I'm a determined little bugger, naturally I wrote up a script so I can get at the model files from it. Note that this script will probably not work correctly with map models, that's something I'll look into fixing up at a later time. Characters should work just fine, though, but as always if there's one that doesn't import properly, don't hesitate to let me know so I can fix it.
Last Updated:
January 10th, 2016: Script released!
What games will this work with?:
Animal Crossing: amiibo Festival
Mario Party 10
Wii Party U
Download MaxScript
Download .BIN Extractor Script (for AC:aF and MP10)
Pokémon X / Y / Pokémon Omega Ruby / Alpha Sapphire - BCH Importer:
Frankly, I'd rather you use gdkchan's
Ohana3DS Rebirth program at this point in time instead since it's got much better support, this script is mainly here for archival purposes (or for X/Y models) ...and I honestly wouldn't recommend you use my Omega Ruby / Alpha Sapphire script since it's very buggery. But I digress.
Last Updated:
February 14th, 2016: Multiple bugfixes with the X/Y script.
What games will this work with?:
Pokémon X / Y
Pokémon Omega Ruby / Alpha Sapphire (INCOMPLETE)
Download MaxScript
Pokkén Tournament / Touch My Katamari - NUD Importer:
Most of the work for this script was already done simply because of the fact I already had an importer for Super Smash Bros. for Wii U, other than a few vertex buffer differences and endian-swapping, the formats are nearly identical. And then I was told that Touch My Katamari's were the same, too, so there's support for those now, too! For rigging to import, make sure there's a .VBN file in the same folder as the .NUD (Pokkén's are in the "chrind" folder, you'll need to remove the "bindpose_" at the beginning).
Last Updated:
September 6th, 2016: Added support for Touch My Katamari's models, which were nearly identical to Pokkén's.
What games will this work with?:
Pokkén Tournament / Pokémon Tekken
Touch My Katamari
Download MaxScript
Download .DRP Decryption Tool for Pokkén (By Sammi-Husky)
Download .DRP Extractor Script (UPDATED!)
Download Pokkén Tournament .NUT to .DDS Converter Script
Download Touch My Katamari .NUT to .GXT/.DDS Converter Script
Sega - *NO (ENO/GNO/XNO/ZNO) Importer:
Originally written by ItsEasyActually, I've helped out with this script by implementing rigging and support for a bunch of other games. I'll be updating this script later with CNO and possibly INO support, but I'll need to gather a ton of samples of both formats, first.
Last Updated:
November 7th, 2014.
What games will this work with (*.ENO / XBox 360)?:
Sonic Free Riders
What games will this work with (*.GNO / Wii)?:
Sonic and the Secret Rings
Sonic and the Black Knight
Sonic Riders: Zero Gravity
Sonic Unleashed (Wii)
Super Monkey Ball: Banana Blitz
Super Monkey Ball: Step and Roll
What games will this work with (*.XNO / XBox 360)?:
Sonic the Hedgehog
What games will this work with (*.ZNO / PC)?:
Sonic the Hedgehog 4: Episode I
Sonic the Hedgehog 4: Episode II
Download MaxScript
Super Smash Bros. for Wii U / Taiko no Tatsujin Wii U - NUD Importer:
Everyone should know about this by now, but here's my importing script for everyone's favourite smashing all-stars game Super Smash Bros. for Wii U. I've worked on it every now and then, adding support for formats I missed and proper texture IDs and such, and now it's at a state where I can consider it essentially "complete". It's even got a built-in tool to help change texture IDs for use in modding (to prevent conflicts)! Use
Sm4shExplorer to extract the game's files, it's the best way to do so (or use the ones in uploaded in the respective topic).
Last Updated:
September 8th 2016: Updated the script to fix a few things, and added a "Texture ID" modding function.
What games will this work with?:
Super Smash Bros. for Wii U
Taiko no Tatsujin: Wii U Version
Taiko no Tatsujin: Tokumori!
Taiko no Tatsujin: Atsumete Tomodachi Daisakusen!
Download MaxScript
Download .NUT to .GTX Converter Script
Download .DRP Extractor Script (for Taiko)
(UPDATED!)
Tamsoft (Neptunia, Senran Kagura) - TMD Importer:
I wrote this script specifically to rip the character models from Hyperdimension Neptunia U, but seeing as the model formats were nearly identical, I updated it to support (blergh) Senran Kagura: Shinovi Versus and Natsurio High School's models as well. Textures don't auto-import since they don't really use proper names, but the polygon groups list both that and what I believe are the "visibility group" IDs, so you should be able to determine how things are set up from that.
Last Updated:
September 8th, 2016: Added support for Natsurio High School, and added visibility group IDs to model names.
What games will this work with?:
Hyperdimension Neptunia PP: Producing Perfection
Hyperdimension Neptunia U: Action Unleashed
MegaTagmension Blanc: Neptune VS Zombies
Natsuiro High School: Seishun Hakusho
Senran Kagura: Shinovi Versus
What games will this NOT work with (yet)?:
Senran Kagura: Estival Versus
Download MaxScript
Telltale Games - D3DMesh Importer:
This is
the script set I've spent the most time writing, rewriting and updating overall. This supports most (but not all!) of Telltale Games'... well, games, which you can see in the compatibility list below (unless otherwise stated, PC only). Make sure you have both the .D3DMesh and .SKL files in the same folder, and the textures in a separate "Textures" folder for them to import correctly. Due to the sheer amount of changes done to the format over time, not all of them will have proper bone names or automatic texture importing. Not much I can do about that. I'll be hopefully updating this later to support The Walking Dead: Michonne and Telltale's Batman at a later time, if they haven't screwed up the formats
too much.
Last Updated:
April 5th, 2016: Fixed rigging issues with a few The Walking Dead Season 1 models.
What games will this work with?:
Bone: Out from Boneville
Bone: The Great Cow Race
CSI: 3 Dimensions of Murder
CSI: Hard Evidence
Game of Thrones
Jurassic Park: The Game
Minecraft: Story Mode
Law & Order: Legacies
Poker Night 2
Sam & Max Season 1
Sam & Max Season 2
Strong Bad's Cool Game for Attractive People Episode 1 (Homestar Ruiner)
Tales from the Borderlands
The Walking Dead Season 1
The Walking Dead Season 2
The Wolf Among Us
Telltale Texas Hold'em
What games will this NOT work with (yet)?:
Back to the Future: The Game
Back to the Future: The Game (30th Anniversary Edition) [XBox 360]
Batman: The Telltale Series
CSI: Deadly Intent
CSI: Fatal Conspiracy
Poker Night at the Inventory
Sam & Max Season 3
Strong Bad's Cool Game for Attractive People Episodes 2-5
Tales of Monkey Island
The Walking Dead: Michonne
Wallace & Gromit's Grand Adventures
Download MaxScript
Download D3DTX to .DDS Converter Script (INCOMPLETE)
Wii U - BFRES Importer:
Originally by ItsEasyActually, I helped out with adding rigging support, and fixing some issues. It's still not perfect, as some models won't import properly (namely the ones from NSMBU / Mario Maker) and some models might take FOREVER to load (maps, in particular), but it's got compatibility with
tons of games already.
Last Updated:
June 23rd, 2016: Fixed single-bind model rigging, split UV mapping layers and automatically applies textures.
What games will this work with?:
Animal Crossing Plaza
Captain Toad: Treasure Tracker
Game & Wario
Kirby and the Rainbow Curse
The Legend of Zelda: Wind Waker HD
Mario Kart 8
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Mario Tennis: Ultra Smash
New Super Mario Bros. U / New Super Luigi U [BROKEN!]
Nintendo Land
Pikmin 3
Rodea: The Sky Soldier
Splatoon
Super Mario 3D World
Super Mario Maker [BROKEN!]
Tank! Tank! Tank! [UNTESTED]
Wii Sports Club
Wii U BIOS
Yoshi's Woolly World
Download MaxScript
Download .BFRES to .GTX Converter Script
Download Game & Wario Decompression Script
Download Kirby and the Rainbow Curse Decompression Script
Download Mario & Sonic Sochi 2014 Olympics Decompression Script
Download Mario Tennis: Ultra Smash Decompression Script
Download Wii Sports Club Decompression Script