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Need some feedback

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I've started this project called DooM TALE! Its undertale + DOOM... anyway I need some feedback on my first sprite sheet. Its very unfinished and I am using Microsoft paint. If you have any suggestions please comment them.

.png   DooM tale.png (Size: 28.55 KB / Downloads: 6)

how to delete account?

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Haven't been here long, but I don't think I'll have much use for my VG Resource account to justify keeping it open any longer. How can I shut down my user account?

Bayonetta Tools?

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Hey uh, I'm having some trouble. I know noesis supports Bayonetta models, but I still want to get this tool pack. Unfortunately any links I find to it are dead or completely fabricated...does anyone have them?

Help ripping call of duty black ops!

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Hi guys I need help ripping black ops 1. The only games I have ripped are goldsource games like half-life and CS 1.6.

If you could link a ripping tool or leave a reply with a tutorial that would be great. The only ripping tool I have is a half life model converter. I do have WinRAR to open the .IW files where the models are contained.

ALSO VOTE IN MY POLE!
https://www.vg-resource.com/thread-30480.html

Need help in ripping .ps2 extension files

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Hello
I am looking for assistance in ripping .ps2 (and .bsk) extension files. i've tried to do so for teen titans on the ps2 but I don't know what program to use or how to view both sound and art from the game on these files. Hope to hear some tips on this, thanks a lot.  Smile

How to make a psp game

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NOTE: THIS POST IS MORE FOR PEOPLE WITH KNOWLEDGE OF HOMEBREW

Before you reply:
1.I have heard you can do it in lua, so no help involving c/c++, i feel like lua is easier
2.I have no intentions of installing cfw, so make sure what ever help you can give me can be ran in ofw

so can somebody give me a tutorial or help me out

Star Fox Assault: Pigma?

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Okay I have no other option than to make a request here. I need the full-body model of Pigma from Star Fox Assault. Can anyone help me?

2D Sprites : Texture Atlas Inconsistancy?

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Hello spriters!
I am new to using texture atlas method for sprite animation in my programs.
For example, I took "Sonic the Hedgehog" sprite from "Sonic Battle" hosted at Spriter Resource to use for a sample animation. Much to my surprise I inspected the file and found that each row does not have consistent pixels!

Using a GRID in Gimp I can see that if I treated four sub-boxes as a whole image, that some of the images would overlap!
Upon further exploring, I found nearly everysprite on Spriter resource is like this!
So clearly there is something I am not understanding- is there some universal tool or some common dimensions I am unaware of?

Or are all the rips I am finding just really bad quality?

The Top 66 NES games!

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Ok, so as some may know - the Classic NES Mini got a whole lot better recently. 
I have spent a long time thinking of the best 66 NES games (this allows 2 saves per game) to whack on it to have some good old retro-fuelled-fun.

As you may notice, there are no RPGs. Why? Firstly, because I'm not a massive RPG fan, and having played very few NES RPGs back in the day - I have no nostalgia for them, so, as they have all aged terribly, I'm passing.
There are also no MegaMan games - simply because I have the Legacy Collection on the PS4.
Games like Guardian Legend, though great, have also been skipped on as I have played them in the past - and don't really have a desire to play through them again.

Anyway, here is the list, if there any gems I have missed, please let me know:

  1. Abadox
  2. Adventure Island
  3. Adventure Island II
  4. Adventure Island III
  5. Arkanoid II: Revenge of Doh
  6. Astyanax
  7. Balloon Fight
  8. Batman
  9. Battletoads
  10. Bio Miracle: Bokutte Upa
  11. Blaster Master
  12. Bomberman 2
  13. Bubble Bobble
  14. Bucky O’Hare
  15. Castlevania
  16. Castlevania III
  17. Choujin Sentai Jetman (J)
  18. Contra
  19. Crisis Force (J)
  20. Double Dragon II
  21. DuckTales
  22. DuckTales 2
  23. Gargoyle’s Quest II
  24. Gimmick! (J)
  25. Gradius
  26. Gradius II
  27. Gun.Smoke
  28. Heavy Barrel
  29. Ice Climber
  30. Jackie Chan’s Action Kung Fu
  31. Journey to Silius
  32. Kabuki Quantum Fighter
  33. Kid Icarus
  34. Kirby’s Adventure
  35. Kung Fu
  36. Life Force
  37. Little Samson
  38. Legend of Zelda
  39. Marble Madness
  40. Metal Storm
  41. Metroid
  42. Micro Machines
  43. Mighty Double Dragon
  44. Monster in my Pocket
  45. Moon Crystal
  46. Ninja Gaiden
  47. Ninja Gaiden II
  48. Ninja Gaiden III (J)
  49. Over Horizon (J)
  50. Punch-Out!
  51. R.C. Pro-Am 2
  52. Road Fighter
  53. Shatterhand
  54. Snake Rattle N’ Roll
  55. SonSon
  56. SplatterHouse Wanpaku Graffiti (J)
  57. Super C
  58. Super Mario Bros.
  59. Super Mario Bros. 2
  60. Super Mario Bros. 3
  61. Teenage Mutant Ninja Turtles
  62. Teenage Mutant Ninja Turtles II
  63. Teenage Mutant Ninja Turtles III
  64. Wacky Races
  65. Yume Penguin Monogatari (J+Patch?)
  66. Xexyz

Pingu!'s BMS Scripts!!!

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LittleBigPlanet ripping help

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I'm having some trouble finding tools for converting files found in data.farc to something usable by regular modelling tools like Blender or game engines like Unity. (And I want something that stays rigged if it is rigged too) The files that I'm looking to convert are of .tex (texture) and .msh (mesh) format (if you can't tell Tongue) by the way.

the shirt ninja's submissions

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Hey there everyone, the shirt ninja here. New to this site but not new to sprite ripping. In the past I've contributed to "Mortal Kombat Warehouse" and now-defunct "The People's Sprites", also some of my sheets have been put up on "Sprite Database" somehow, I know *I* certainly never submitted anything to them myself, but whatever.

Recently I decided to get back into sprite ripping, and I started with my favorite little game at the moment, Samurai Shodown 5 Special (which by the way is different from regular SS5 in a few ways). I just submitted this one to the site, my first new sheet is for my favorite character Sogetsu. 

Click here to view

Part way to finding a vertex header, need some pointers to go the rest of the way

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I'm trying to extract some of the wanzer models from Front Mission 4 but I'm having trouble locating their vertex header either through savestates or individual files. Originally, I couldn't grasp the details of model extraction and tried to leave the effort to the guy from PS23DFormat who did meet with some success- he identified the terrain vertex header and managed to create an unpacker for the games archive. After months of silence, though, it became clear that I couldn't simply sit back and would have to continue on my own. Thus far, I have gone through the xentax guides and cobbled together a basic python script that creates vertices from three consecutive values read in from a file but haven't managed to locate the vertex header for the mechs which I want to extract. I'm at a loss for what my next step should be- I tried to swap parts of the mechs around and then use a file comparison program but so many values changed it wasn't possible for me to locate a header, I tried poking around vertex clouds made form every variant of longs, shorts, and floats in hopes of working backwards but haven't seen anything recognizable. Should I go back to sifting through cheat engine for floats? Alter the range of my python script? Keep looking through the vertex clouds? Any ideas would be appreciated.

Custom Binary File Formats (I'd love some help!)

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I want to create my own compressed / encrypted binary file formats for my commercial games. I'm ripping my hair out trying to find a good tutorial. I don't like using stuff like FBX, PNG or OGG. Idea came from Retro Studios, my game dev heroes, which use their own propietary formats.

I have basic design ideas but I need to know how to implement them and how to create, for example, an exporter for Max for .MLO (the format extension I chose for models). I realize I have to create scripts in Unity to interpret the files, but I still would like some teaching in this field.

Thanks!

Importing pokemon animations in Blender

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Hi Guys,

I downloaded a few of the 3D files from models-resource. It imports really well with all the textures pre-applied and rigs perfectly placed but I was wondering if it's possible to import the pokemon animations too.

I've seen some guys using .bin files and Ohana3DS to import animations. I was wondering if it's possible to import animations in blender too.

PS: I'm a noob so I apologize if I've missed something obvious.

Thanks

Rips from Pokémon Platinum GBC Bootleg, aka "Kou Dai Yao Guai - Bai Jin Ban"

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I've never done this before, just randomly decided to do this.

Player characters:
[Image: 483G6P2.png]

Enemy characters:
[Image: px1a3Qg.png]

The game is bootleg for the Game Boy Color, it actually came out before the real Pokémon Platinum, so that's interesting.

Requesting Sounds Ripped from Prototype

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Sup People, 

         Hopefully I'm in the right thread for this. I was wondering if anyone could rip the audio and sound effects from the PS3 video game, Prototype. I want to use the sounds from the game for a video project. Since I'm a Mac user, I don't have any methods to rip the audio. I'm not in a hurry so take your time.

Thank you [Image: wink.png] 


[Image: PROTOTYPE.png]

Level5 xi file format

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Hey there,

I'm working on the xi file format of Level5 games on the 3DS.
But I'm not very good in reverse engineering file formats.

Can somebody help me understand the file format better?

Here you can find a xi file and it's correspondent png (exported from Citra Graphic buffer):
http://www.file-upload.net/download-1226...s.rar.html

new super mario bros u models

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is anybody gonna rip em? i mean, you have alot of the wii u games there, but, why not new super mario bros u?

Screencap 2K17

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new year new wallpaper thread not lost to obscurity

[Image: UC4lrOW.png]
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